Update: Boss Fixes & More
Hi all,
We've got a larger update to address some of the issues in the game.
Anita:
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Enhanced the values of certain modules.
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Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction.
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Fixed an issue where the status of some modules was not correctly displayed on the HUD.
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Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger.
Commander:
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Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased to balance the difficulty).
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Drones now immediately attack for the player after being hacked, rather than waiting for the right moment. Hacked drones now only require one shot to hack.
Molter:
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Fixed an issue where Molter would instantly generate spikes during Armor Repair.
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Fixed a bug where scene masks would block danger warning icons.
Reaper:
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Fixed an issue where Reaper's Level Achievement displayed an incorrect number of required tasks.
Hunter:
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Hunter’s arc-based abilities will no longer cast repeatedly during their effect period to reduce combat confusion. (For example, as long as BombArrow/Trap is still "Falling" to the field, no additional BombArrow/Trap abilities will be cast.)
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Increased the self-destruct speed of Hunter’s traps and enlarged their hitbox to make them easier to clear.
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Fixed an issue where Hunter’s arrows would flip direction, preventing attacks outside the warning range.
Kurozan:
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Fixed an issue where Kurozan would get stuck after being hit by Charge Shoot.
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Adjusted some visual errors and behaviors for Kurozan.
Other:
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Adjusted the time management logic to prevent scenarios where the game would speed up abnormally.
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Adjusted certain visual effects.
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Updated the tutorial for Charge Attack.
Thank you, PQube & 18Light
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