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Update: Boss Fixes & More

Hi all,

We've got a larger update to address some of the issues in the game.

Anita:

  • Enhanced the values of certain modules.

  • Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction.

  • Fixed an issue where the status of some modules was not correctly displayed on the HUD.

  • Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger.

Commander:

  • Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased to balance the difficulty).

  • Drones now immediately attack for the player after being hacked, rather than waiting for the right moment. Hacked drones now only require one shot to hack.

Molter:

  • Fixed an issue where Molter would instantly generate spikes during Armor Repair.

  • Fixed a bug where scene masks would block danger warning icons.

Reaper:

  • Fixed an issue where Reaper's Level Achievement displayed an incorrect number of required tasks.

Hunter:

  • Hunter’s arc-based abilities will no longer cast repeatedly during their effect period to reduce combat confusion. (For example, as long as BombArrow/Trap is still "Falling" to the field, no additional BombArrow/Trap abilities will be cast.)

  • Increased the self-destruct speed of Hunter’s traps and enlarged their hitbox to make them easier to clear.

  • Fixed an issue where Hunter’s arrows would flip direction, preventing attacks outside the warning range.

Kurozan:

  • Fixed an issue where Kurozan would get stuck after being hit by Charge Shoot.

  • Adjusted some visual errors and behaviors for Kurozan.

Other:

  • Adjusted the time management logic to prevent scenarios where the game would speed up abnormally.

  • Adjusted certain visual effects.

  • Updated the tutorial for Charge Attack.

Thank you, PQube & 18Light

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