Hotfix #6
Further fixes for NanoApostle, thank you all for the continued feedback.
Players:
- Optimized the shooting and aiming experience.
Commander:
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Fixed some visual effect display and damage detection errors for Commander.
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Attempted to fix an issue where Commander could get stuck during phase transitions. (Still under observation, if this error occurs, please report it using F10, thank you.)
Kurozan:
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Deactivated the damage detection for explosion attacks earlier.
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Fixed a bug where the phase 3 cutscene for Kurozan was interrupted by actions.
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Adjusted Kurozan's combat experience, including reducing the execution time of Iai Slash in phase 3.
Wenny:
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Fixed an issue where players could no longer speak with Wenny after clearing the game.
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Added a new interaction to hug Wenny in the later stages of the game.
Other:
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Boss health will no longer display as 00.0% when it’s extremely low.
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Fixed the timing for some Boss music triggers.
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Level Achievement progress will now be displayed in real-time in the pause menu.
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Fixed an issue where certain Level Achievements based on taking fewer hits were not correctly achieved.
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Added a Bug Report button in the pause menu.
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