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Hotfix #6

Further fixes for NanoApostle, thank you all for the continued feedback.

Players:

  • Optimized the shooting and aiming experience.

Commander:

  • Fixed some visual effect display and damage detection errors for Commander.

  • Attempted to fix an issue where Commander could get stuck during phase transitions. (Still under observation, if this error occurs, please report it using F10, thank you.)

Kurozan:

  • Deactivated the damage detection for explosion attacks earlier.

  • Fixed a bug where the phase 3 cutscene for Kurozan was interrupted by actions.

  • Adjusted Kurozan's combat experience, including reducing the execution time of Iai Slash in phase 3.

Wenny:

  • Fixed an issue where players could no longer speak with Wenny after clearing the game.

  • Added a new interaction to hug Wenny in the later stages of the game.

Other:

  • Boss health will no longer display as 00.0% when it’s extremely low.

  • Fixed the timing for some Boss music triggers.

  • Level Achievement progress will now be displayed in real-time in the pause menu.

  • Fixed an issue where certain Level Achievements based on taking fewer hits were not correctly achieved.

  • Added a Bug Report button in the pause menu.

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