πBrand New Tutorials, Advanced Logistics, and Smarter Systems!
Hello, Pioneers!
[p align="start"]This update focuses on streamlining your early-game experience, giving you more powerful tools to manage your growing industrial empire, and squashing those pesky bugs youβve reported.
π New Features
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Smoother Onboarding: Weβve implemented a brand-new tutorial that is much easier to follow, ensuring new Pioneers can get their automatons up and running faster than ever!
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Revamped Tech Tree System: Dive into a new tech tree and research process to shape your civilization's unique evolution.
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Industrial Mobility: You can now **relocate buildings **without having to dismantle them!Β
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Strategic Overviews: Blueprint mode now defaults to a top-down view for better planning.
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Heavy Lifting: Introduced the Bulk Mover, an automaton upgrade capable of transporting significantly more materials but moves a lot slower.
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Large Language Model: Many improvements to the AI, making the behaviour generation smarter and more reliable.
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Truck Improvement: You can now detect if a truck is docked at a dockhub in signal editor.Β
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Quality of Life:
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Added more tooltips for Greenhouses and Farming.
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New keyboard shortcuts for zooming in and out.
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Added Disembark and Control Current Airship buttons right in the airship info UI at the top of the screen, and the Return to Last Continent button on the airship itself.
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Backpack UI size now part of the save file
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Show shortcuts in more places on the screen
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π οΈ Bug Fixes
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Stability: Resolved game crashes when placing Radars and fixed an Itempedia crash.
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World & Map: Fixed floating power poles and turrets on Europe Island, and corrected coal mines disappearing from the minimap.
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UI/UX: Fixed AI tutorial UI overflows, dialogue layout issues, and disappearing UI after demo completion.
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Gameplay: Fixed the "infinite inventory" bug, rescued stuck enemy drones, and ensured saves for custom commands are now permanent.
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Airship: Corrected machine gun turret orientation.
π’ Join the Conversation!
[p align="start"]Every voice matters to us! If your feedback helps us make the game better, weβll make sure to thank you in the end credits.
[p align="start"]Join our community on Discord to share your latest factory designs or report any new findings! We will see you there!
[p align="start"]
[p align="start"]Best,
[p align="start"]Sala @ City From Naught
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