Another Great Patch
🛠️ Patch Notes
🎮** Steam Deck Verified!**
Kiborg is now officially Steam Deck Verified! To achieve this milestone, we’ve significantly improved the Steam Deck interface and enhanced text readability throughout the game.
🐞 Major Bug Fix
Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!
⚡ Balance Changes
Blur
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Secondary stats now provide more speed: 5% → 10%
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Fire damage bonus from attack chain increased: 0.1% → 0.3%
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Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
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Attack chain duration bonus from major synergy increased: +1s → +3s
Fenrir
- Altars now count all deaths in the zone.
Gunslinger
- Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.
Source
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Source implants now grant stronger bonuses when combined with other implants.
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Increased ally damage.
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Implant base bonus to ally level increased: 1 → 2.
Thundergod
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Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
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Free Spark now has a new effect: Restores 10% of battery after killing an enemy.
Remedium
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Removed health bonus from Remedium secondary stats.
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Right Hand poison buildup from attacks increased: 10 → 40
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Left Hand poison buildup from blocking increased: 20 → 40
Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.
Guardian
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Removed the outdated part of the minor synergy: “You receive positive status effects of your allies, while allies receive yours.”
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New major synergy effect: Each shield increases melee damage by 1%. This bonus increases by 1% per shield.
Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.
Sovereign
- Swapped the effects of the minor and major synergies.
⚔️ Combat
Dash attack damage reduced. Combo attack damage increased for:
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Ankhil
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Balmung
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Gáe Bolg
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Gan Jiang
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Mjölnir
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Kusanagi
Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.
👾 Enemies
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Disabled Loader’s gravity pull attack to prevent softlocks.
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Chemist explosion now has a trigger chance; radius and timing adjusted.
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Incubator projectile now travels faster, but is less magnetic to targets.
🛠️ Weapon Mods
Death Bonus effect reduced: 3% → 1% Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4% Disabled the following melee mods:
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Awaken Rage
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Awaken Defense
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Awaken Blood
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Awaken Life
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Awaken Symbiosis
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Transcend Rage
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Transcend Defense
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Transcend Blood
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Transcend Life
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Transcend Symbiosis
Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.
⚠️ Traps
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Laser: lasts longer, moves slower, deals more damage.
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Flamethrower: duration increased.
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Hand trap: more accurate, hits for longer.
Dev Comment: These changes improve clarity and fairness when dealing with traps.
🔧 Other Changes
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Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
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Ammo Drops perk is nerfed: 15 ammo → 10 ammo
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Enemy level increased in stages 2 and 3 on difficulties 6 and 7
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Smoothed difficulty curve between floor 1 end and floor 2 middle
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The Second Wind super attack is now locked until the beginning of the first fight
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Russian Roulette can no longer kill the player and now leaves them at 1 health instead
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Safe rewards adjusted:
- Tokens: 150 → 120
- Ammo: 150 → 100
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Player now repels allies when moving
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Increased max FOV for ultra-wide screens
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New UI for the start and end of combat animations
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Soldiers now have an alternative model
🎬 Animations
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Updated block-break animations for several enemies
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Tweaked knife attack animations
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New dismemberment death animations
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Updated animation for Agent Fenrir
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Improved asteroid visuals and animation
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Polished heavy sword animations
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Updated Lancer visual effects
🧰 Fixes
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Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
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Fixed Thunderdome math calculations
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Fixed critical hits on heavy hitters
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Fixed Prevention Wearout weapon mod
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Fixed several localization bugs
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Fixed spike dodge behavior
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Whisper Arena intro lighting now only plays once
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Prevented players from getting stuck on traps
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Fixed secondary explosions from Ki Explosion harming allies
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Trap decals now properly appear beneath traps
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Ammo on Demand perk no longer drops duplicate boxes
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Fixed an issue where the suicide bot loader could use gravity pull
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Fixed Mine Launcher spawning all mines in one place
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Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.
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