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Another Great Patch

🛠️ Patch Notes

🎮** Steam Deck Verified!**

1 / 1 · 100%

Kiborg is now officially Steam Deck Verified! To achieve this milestone, we’ve significantly improved the Steam Deck interface and enhanced text readability throughout the game.

🐞 Major Bug Fix

Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!

⚡ Balance Changes

Blur

  • Secondary stats now provide more speed: 5% → 10%

  • Fire damage bonus from attack chain increased: 0.1% → 0.3%

  • Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%

  • Attack chain duration bonus from major synergy increased: +1s → +3s

Fenrir

  • Altars now count all deaths in the zone.

Gunslinger

  • Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.

Source

  • Source implants now grant stronger bonuses when combined with other implants.

  • Increased ally damage.

  • Implant base bonus to ally level increased: 1 → 2.

Thundergod

  • Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.

  • Free Spark now has a new effect: Restores 10% of battery after killing an enemy.

Remedium

  • Removed health bonus from Remedium secondary stats.

  • Right Hand poison buildup from attacks increased: 10 → 40

  • Left Hand poison buildup from blocking increased: 20 → 40

Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.

Guardian

  • Removed the outdated part of the minor synergy: “You receive positive status effects of your allies, while allies receive yours.”

  • New major synergy effect: Each shield increases melee damage by 1%. This bonus increases by 1% per shield.

Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.

Sovereign

  • Swapped the effects of the minor and major synergies.

⚔️ Combat

Dash attack damage reduced. Combo attack damage increased for:

  • Ankhil

  • Balmung

  • Gáe Bolg

  • Gan Jiang

  • Mjölnir

  • Kusanagi

Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.

👾 Enemies

  • Disabled Loader’s gravity pull attack to prevent softlocks.

  • Chemist explosion now has a trigger chance; radius and timing adjusted.

  • Incubator projectile now travels faster, but is less magnetic to targets.

🛠️ Weapon Mods

Death Bonus effect reduced: 3% → 1% Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4% Disabled the following melee mods:

  • Awaken Rage

  • Awaken Defense

  • Awaken Blood

  • Awaken Life

  • Awaken Symbiosis

  • Transcend Rage

  • Transcend Defense

  • Transcend Blood

  • Transcend Life

  • Transcend Symbiosis

Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.

⚠️ Traps

  • Laser: lasts longer, moves slower, deals more damage.

  • Flamethrower: duration increased.

  • Hand trap: more accurate, hits for longer.

Dev Comment: These changes improve clarity and fairness when dealing with traps.

🔧 Other Changes

  • Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.

  • Ammo Drops perk is nerfed: 15 ammo → 10 ammo

  • Enemy level increased in stages 2 and 3 on difficulties 6 and 7

  • Smoothed difficulty curve between floor 1 end and floor 2 middle

  • The Second Wind super attack is now locked until the beginning of the first fight

  • Russian Roulette can no longer kill the player and now leaves them at 1 health instead

  • Safe rewards adjusted:

    • Tokens: 150 → 120
    • Ammo: 150 → 100
  • Player now repels allies when moving

  • Increased max FOV for ultra-wide screens

  • New UI for the start and end of combat animations

  • Soldiers now have an alternative model

🎬 Animations

  • Updated block-break animations for several enemies

  • Tweaked knife attack animations

  • New dismemberment death animations

  • Updated animation for Agent Fenrir

  • Improved asteroid visuals and animation

  • Polished heavy sword animations

  • Updated Lancer visual effects

🧰 Fixes

  • Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations

  • Fixed Thunderdome math calculations

  • Fixed critical hits on heavy hitters

  • Fixed Prevention Wearout weapon mod

  • Fixed several localization bugs

  • Fixed spike dodge behavior

  • Whisper Arena intro lighting now only plays once

  • Prevented players from getting stuck on traps

  • Fixed secondary explosions from Ki Explosion harming allies

  • Trap decals now properly appear beneath traps

  • Ammo on Demand perk no longer drops duplicate boxes

  • Fixed an issue where the suicide bot loader could use gravity pull

  • Fixed Mine Launcher spawning all mines in one place

  • Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.

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