Bodycam PATCH NOTES · V0.8 #1
Patch Notes · V0.8 #1
Settings & Controls
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Added an individual player mute button.
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Added a DLSS Multi Frame Generation setting.
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Added a Film Grain setting.
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Added the ability to clear keybinds.
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Improved key conflict handling.
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Fixed incorrectly detected keybind conflicts.
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Fixed an incorrect description when rebinding keys.
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Fixed tablet inputs being consumed by gameplay controls.
Match Flow & Game Modes
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Increased score limits:
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Team Deathmatch: 50 → 75 kills.
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Deathmatch: 30 → 40 kills.
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Reorganized the map list, with Trenches now appearing first.
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Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.
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Fixed a client-side Wingman defuse issue that could cause a softlock.
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Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.
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Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting.
Loadout, Audio & Maps
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Improved scope capture performance, optimization, and visual stability.
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Improved Lumen scalability behavior in scope views.
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Improved drone audio.
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Added missing music to the Lobby jukebox.
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Fixed excessive reflective artifacts on reinforced glass in the Lobby.
Stability & Fixes
- Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation.
A Note on the Most Asked Questions
Zombie Mode
Zombie Mode has been temporarily disabled.
While reworking the rest of the game, a few regressions affected the mode, and we also felt it had become too stagnant. Rather than leave it in that state, we have decided to bring it back stronger for a future event, with Halloween coming up very soon.
Playing With Friends
We know that playing easily with friends is currently one of the main areas that needs improvement.
A completely new Party System is already in development. It will allow you to:
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Invite friends to your group.
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Queue for matchmaking together across all game modes.
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Join ongoing matches directly from the Server Browser.
In the meantime, you can still play with friends by inviting them to your lobby and creating a custom match.
Progression & Economy
Many of you have shared feedback about weapon and attachment prices. The message is clear: progression is currently too slow.
We are monitoring the economy closely and will make adjustments very soon, including rebalancing certain prices and improving the overall progression experience.
What's Next
Several other important improvements are already a top priority and will be addressed soon. This includes new systems to address disruptive behavior in matches, such as AFK players and team killing, as well as the ability to switch teams.
And of course, one of the community’s most requested topics: Anti-Cheat. Its integration is already well underway. We chose not to rush it into this update so it can launch under the best possible conditions.
Thank you for your feedback and support.
The Bodycam Team
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