Bodycam PATCH NOTES · V0.8 #4
PATCH NOTES #4
Input & Keybindings
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Reworked keybinding conflict handling to make input rebinding more reliable.
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Split perk inputs and character inputs into clearer dedicated keybinds.
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Fixed several incorrect keybinding conflicts.
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Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
Note: Some modified keys may need to be rebound.
Match Flow & Game Modes
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Improved team balancing at match start.
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Improved rehosted match behavior so previous host party settings are preserved until the next travel.
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Fixed a Wingman client-side defuse issue.
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Fixed an issue that could allow unintended object spawning.
Loadout & Customization
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Improved barrel pivots and socket setup.
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Adjusted M4 barrel sockets.
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Fixed F88 optic aimpoint alignment.
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Fixed EOTech optic socket setup.
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Improved grip sizing and corrected JAWS barrel grip pose.
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Fixed Pyramid upper barrel rotation.
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Improved RC Car texture setup.
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Fixed loadout camera presentation for antenna-related items.
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Corrected Deagle White Liquid item presentation.
Weapons & Animations
- Reworked the SCAR model to correct its scale and proportions.
Note: The previous SCAR model was approximately 24% smaller than intended, making it feel visually undersized in-game.
Maps
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Removed duplicate foliage instances on Trenches.
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Removed duplicate actors in CQB.
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Improved Lobby map cleanup.
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Fixed and reworked decal materials across multiple maps.
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Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments.
Stability & Fixes
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Fixed a memory issue affecting inventory / equipment handling.
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Improved stability around match flow, rehosting, and team state.
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Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.
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