Patch Notes 1.0.6
Hey all! Here's a small patch to help fix up some issues that have been found over these first few weeks. Thanks so much for sharing your feedback and reports!
Design
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Adjusted the quest kick-off flow for the Watoucan to make sure you can't end up in state where you don't have the quest.
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Removed the ability to leave the venture in the Salty Map right before the camp, which could cause issues with quest states.
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Added a safeguard at the salty camp to get saves back on track if the player had previously used the caw bell between the miniboss and camp.
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Blocked the ability to return to Palo Pori from the final map after the first node.
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Adjusted the "socializing with the spirits" achievement to be awarded in a more expected manner.
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Added the keyword descriptions to the effects.
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The Merchant now sells stackshrooms.
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Terranamis are now more prevalent.
Bugs
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Fixed the semi-transparent -2 that would sometimes appear in combat.
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Fixed summoned monsters having an incorrect material applied to them.
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Adjusted UI for PS Controller players so the left thumbstick is not huge at fishing.
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Summons should no longer randomly appear dead when they first arrive.
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Fixed "heal self" not working when paired with a weakened enhancer.
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Rice balls should no longer "glue" to one another when playing the sauté minigame.
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Players should no longer be able to end up in a potentially soft-locked state during the enhancing tutorial.
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Removed the incorrect damage preview on the Sweet Boss when its shield is active.
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"High Winds" now works correctly against the Map 4 Boss.
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Added a failsafe to ensure chapter quests start if they failed previously.
Misc
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Monsters make sounds upon defeat.
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Additional adjustments to cloth handling to help with some performance issues.
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Reduced the default settings for some devices that were showing increased temperatures.
Happy cooking!
- The Timberline Team
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