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Patch Notes 1.0.6

Hey all! Here's a small patch to help fix up some issues that have been found over these first few weeks. Thanks so much for sharing your feedback and reports!

Design

  • Adjusted the quest kick-off flow for the Watoucan to make sure you can't end up in state where you don't have the quest.

  • Removed the ability to leave the venture in the Salty Map right before the camp, which could cause issues with quest states.

  • Added a safeguard at the salty camp to get saves back on track if the player had previously used the caw bell between the miniboss and camp.

  • Blocked the ability to return to Palo Pori from the final map after the first node.

  • Adjusted the "socializing with the spirits" achievement to be awarded in a more expected manner.

  • Added the keyword descriptions to the effects.

  • The Merchant now sells stackshrooms.

  • Terranamis are now more prevalent.

Bugs

  • Fixed the semi-transparent -2 that would sometimes appear in combat.

  • Fixed summoned monsters having an incorrect material applied to them.

  • Adjusted UI for PS Controller players so the left thumbstick is not huge at fishing.

  • Summons should no longer randomly appear dead when they first arrive.

  • Fixed "heal self" not working when paired with a weakened enhancer.

  • Rice balls should no longer "glue" to one another when playing the sauté minigame.

  • Players should no longer be able to end up in a potentially soft-locked state during the enhancing tutorial.

  • Removed the incorrect damage preview on the Sweet Boss when its shield is active.

  • "High Winds" now works correctly against the Map 4 Boss.

  • Added a failsafe to ensure chapter quests start if they failed previously.

Misc

  • Monsters make sounds upon defeat.

  • Additional adjustments to cloth handling to help with some performance issues.

  • Reduced the default settings for some devices that were showing increased temperatures.

Happy cooking!

  • The Timberline Team
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