Update #31 - Apothecary furniture & bugfixes
Today's update brings a few new items, as well as a bunch of bugfixes and improvements.
New Content:
- Added Apothecary furniture
Improvements
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Added an information panel telling a Cloud Conflict will remain unsolved until something is downloaded or uploaded.
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Increased emissive power of light sources. Actual lighting range remains the same. We've just made the source (lamp, crystals, etc) to be brighter on screen.
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Improved splitscreen performance on Switch Quality+ setting.
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Lights will now be lit a bit earlier in the season. By the end of the sunset it would start getting dark but lights would not be active yet.
Gameplay changes
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Favor balance changes:
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Noticeably increased favor from the following actions:
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Feeding animals (+50%)
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Mining minerals and harvesting mushrooms (x2)
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House jobs (x5)
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[p align="start"]Slightly increased favor from harvesting trees/flowers/animals (+20% base, +40% for quests)
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[p align="start"]Decreased favor from planting quest/sign crops (-50%, combined with other crop tasks it's a 12.5% reduction)
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Increased farmhand work animation speed.
Bugfixes
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Fixed the game being unable to save when using the Favorite button too quickly when opening the shop.
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Fixed food not being properly distributed when splitting really big groups of animals.
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Fixed harvester tractor becoming invisible at mid range.
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Fixed fade in after loading not being properly handled in some systems.
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Fixed harvester tractor having idle and working sounds switched.
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Fixed plowed empty tiles being selected when double tapping a sprinkler.
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Fixed gamertags with special codes being parsed.
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Fixed cyber fence gates not splitting groups.
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Fixed moving stuff as a visitor not working properly. The fix will only work for connections with ping below ~400ms. Beyond that, some items will still be dequeued without any action.
**Today's Farm showcase: **Rainbow Fields - Flower Farm by Mooneye - T3YXEB
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