Water Powerset Update and More!
WATER POWERSET UPDATE
This update focuses on making Water faster, stronger, and more synergistic overall. Players will notice improved responsiveness, more satisfying feedback, and a playstyle that rewards skillful combos.
[p align="start"]For those interested in the broader changes, we’ve summarized the high-level updates below. For a detailed breakdown of every ability, check out the Individual Changes section.
Overall Changes
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All-new descriptions for every damaging ability.
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Damage increases across most moves.
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Combo abilities now deal more damage on combos rather than reducing damage.
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More moves interact with or apply Crushed status.
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Damage splitting hit cap increased from 2 targets to 4 on most abilities.
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Water Combos
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All Water Combo abilities have faster animation speeds.
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Waterspouts is now a combo ability.
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All Water Combo moves grant Hydro Bubble stacks.
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Dehydrate has been redesigned to consume Hydro Bubble stacks, dealing more damage per stack.
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High Tide
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High Tide duration increased.
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Crashing Wave & Drown now synergize with High Tide.
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Shark Frenzy & Aqualance can now reduce High Tide cooldown under certain conditions.
Individual Ability Changes
** Crashing Wave**
Damage increased by 50%
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Splits damage across 4 targets instead of 2
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Grants a damage instance block (1 without High Tide, 3 with High Tide)
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Reduces High Tide cooldown by 5 seconds
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Does not consume High Tide
** Aquatic Arsenal**
Increased animation speed
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Added damaging projectile on all swings
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First swing damage +14%, second +73%, third +80%, final +44%
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Splits damage on 4 targets
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Combo moves grant Hydro Bubble
** Waterspouts**
Faster animation
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Damage now 4 hits, +52% damage
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Splits on 4 targets
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Can be recast once; second cast 12% stronger
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Combo grants Hydro Bubble
** Shark Frenzy**
Cooldown 6s, Power Cost 300
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Damage +60%, splits at 4 targets, deals extra to Crushed targets
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High Tide synergy: guaranteed crits, short buff reduces High Tide cooldown by 4s (max 4 per cast)
** Depth Charge**
Damage +10%, splits at 4 targets
** Tsunami Strikes**
Faster animation
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First strike +9%, second +243%, final +9%
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Splits damage on 4 targets, now Crushed
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Normalized damage for healers & DPS
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Combo moves grant Hydro Bubble
** Drown**
Damage +157%, splits at 4 targets
- High Tide increases damage by +83% without consuming it
** Ebb & Flow**
Faster animation
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Damage flow reversed for smoother scaling
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Splits at 4 targets, combo grants Hydro Bubble
** Dehydrate**
Rebalanced damage based on Hydro Bubble stacks (0–10)
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Now removes all Hydro Bubble charges instead of Supercharge
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Icon updates dynamically as stacks are consumed
** Aqualance**
Initial hit +26%, DoT +44%, splits at 4 targets
- High Tide synergy: DoT grants cooldown reduction (max 8 per cast)
** High Tide**
Duration increased from 6s → 8s
** Call of the Deep**
No longer split damage
** Whirlpool**
No longer split damage
Dive In!
[p align="start"]With these updates, Water offers a more dynamic and competitive experience. Hydro Bubble adds depth to rotations, High Tide uptime feels more impactful, and the overall set rewards smart timing and ability chaining.
[p align="start"]Players can now enjoy a Water Powerset that is faster, stronger, and more fluid, delivering a combat experience that truly reflects the power and versatility of the element.
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