Development Log #9-1
Hello everyone! Xiao Mang here! I'm happy to announce: [color=yellow]Bandit Simulator TD[/color] will officially launch on Steam on [color=lightgreen]October 12, 2026[/color] !
Feel free to join our [color=yellow]QQ group[/color] : [color=lightblue]1077460329[/color] All release news and updates will be posted there first.
Compared to the demo, we've made massive changes and added lots of new content and gameplay!
This issue, we introduce: the major gameplay feature — Tower of Souls
Tower of Souls
The Tower of Souls is a special location in the world, home to an ancient tower that has existed since primeval times. Inside, treasures are everywhere, and legend says it has infinite floors. Climb higher and you'll obtain even rarer treasures!
170+ New Treasures
Added 170+ unique treasures, obtained through gacha by clearing Tower of Souls challenges! (Very mobile-game, but also very satisfying!)
Please, all brothers and sisters who enjoy Xiao Mang's games — [color=yellow]Follow + Wishlist combo attack ↑↑↑↑↑↑[/color] !
[color=lightblue]Game Intro[/color] Quick keywords: [color=yellow]TD + Base Building + Idle = Addictive & Satisfying[/color]
[] A simple "TD Combat + Base Building + Idle" game. [] Simulates the development of an ancient bandit hideout. Uses Tower Defense as combat, paying tribute to (Fenghe) many classic predecessors (Warcraft RPG - Thief TD, Element TD, Cultivation Simulator, etc.), then simplified, combined with idle gameplay to make "addictive fun" and "simple & relaxing" coexist.
- Every hero is a fixed tower. They don't move on their own — combat, gathering, crafting, all done in TD form.
If you enjoy Xiao Mang's games, please [color=yellow]Follow + Wishlist[/color] — it helps the game survive!
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