Update 0.3.1 is Live - Check Out What's New
Hello Concubiners π
Following the Major Update 0.3.0, this update focuses on deepening core gameplay systems, improving combat feel, and expanding companion and enemy behaviors.
With new mechanics, reworked encounters, and an exclusive Early Access reward, 0.3.1 continues building toward a more responsive, immersive, and dynamic experience.
Letβs dive in!
Early Access Exclusive β The First Guard Armor
As a thank you to our Early Access community, weβre introducing The First Guard armor set, available exclusively during Early Access.
This set is a small token of our gratitude for our Early Access players who support Concubine during its development. You can get your set from Lucieta.
Companion Healing System
Companions are now an active part of combat survival.
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Companions can now use healing potions during combat
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Added a cooldown system to prevent excessive usage
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Improved companion combat behavior and reliability
This system marks the first step toward deeper companion gameplay, which weβll continue expanding in future updates.
Combat Improvements
We continued refining combat to feel more responsive, readable, and impactful.
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Player now plays correct hit reactions when struck
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Attacks now properly face targets with improved rotation
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Combat feedback improved with new hit and impact sounds
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Enemy detection and aggro behavior improved (WIP)
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Enemies now react more consistently when spotting the player
These changes aim to make combat feel more controlled, reactive, and satisfying.
Enemy & Boss Updates
Enemies are now more dynamic, reactive, and varied across encounters.
Korsan Boss β Full Combat Rework
The Korsan Boss of Galata Docks has been completely redesigned from the ground up. Previously limited in behavior, the fight now features a full combat setup with new mechanics and attack variety.
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New melee combat system with sword attacks
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Added ranged pistol attacks
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Improved combat behavior and responsiveness
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New movement gear sounds, combat audio, and death effects
This is a full rework, not a simple update.
Skeleton Enemies Expanded
Skeleton enemies on Graveyards (Ottoman & Byzantine) have been upgraded to offer more variety and challenge. Skeletons in Crypt will be updated in future updates.
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New attack sets added
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New weapons (Great Sword / Great Axe)
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New spawn effects when emerging from the ground
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Improved combat sounds and feedback
Additional Enemy Improvements
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Enemies now detect and engage the player more reliably
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Improved enemy reactions and combat consistency
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Added more natural patrol and behavior logic (in graveyard maps for now)
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Improved navigation and movement across multiple areas
Potions & Gameplay Systems
Potion mechanics have been expanded into a more strategic system that rewards timing and decision-making.
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Stamina and mana now restore over time instead of instantly
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Heal over time potion got reworked and some health potions got removed.
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Potion effects now properly expire when depleted
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Updated potion visuals, icons, and descriptions
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Returning to safe areas like the Palace now properly clears all active buffs
Additional Gameplay Improvements
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Chest loot is now more varied with randomization
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Looted weapons no longer auto-equip to the off-hand
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Ottoman & Byzantine Graveyard objective updated (defeat master skeletons to clear the area)
Weapons, Animation & Combat Feel
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Staff weapon added with full animation and sound set
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Weapon swing and impact sounds updated across multiple weapons
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Improved hit reaction audio for better combat feedback
Visual Improvements
We continued improving character visuals and overall presentation.
Character & Customization
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Hair physics system added and improved hair physics smoothness & weighting for more natural movement
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Long hairstyles updated with cloth simulation
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Hair cap system added to reduce clipping with helmets
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Eye blinking and eye movement added to customization. (For old saves, you may want to check if your pose is the one that is using blinking)
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Skin and makeup visuals improved
UI Improvements
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Updated:
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Potion and consumable icons
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Character portraits
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Buff HUD visuals
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Companion list no longer displays placeholder icons. This is now visible on inventory and customization screens.
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Quickslot UI repositioned for better visibility
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Cooldowns are now displayed near the character portrait
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Improved quickslot clarity during combat
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Map icons are updated
World Improvements
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Flags now react dynamically to wind
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Lighting and shader flickering reduced
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Visual fixes applied to Crypt environment
Audio Improvements
Audio feedback and immersion have been expanded across the game.
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Improved combat and hit reaction sounds
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Updated skeleton and enemy audio feedback
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Korsan (Galata Docks Boss) audio fully reworked (combat, movement, death)
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Female enemy hit and reaction voices added and improved
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Ocean ambience added to docks area
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Improved transitions between combat and exploration music
Performance & Optimization
Weβve continued optimizing performance to deliver a smoother experience, especially in combat-heavy scenarios.
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Improved AI navigation performance across multiple maps
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Reduced stutter in areas with multiple enemies
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Optimized UI systems for better responsiveness
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General memory and shader optimizations
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Improved LOD system for better performance in large environments
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Reduced unnecessary shadow rendering for improved FPS stability
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The main menu lag has been significantly reduced; buttons will now respond almost instantly.
These improvements aim to provide a more stable and consistent gameplay experience.
Exploration & Rewards
Weβve rebalanced world rewards to make exploration and replaying content more meaningful.
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First-time completion rewards for static locations significantly increased
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Replay rewards adjusted for better progression balance
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Random encounter rewards improved
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Chest places are now randomized within levels with a limited number of spawns.
Bug Fixes
Weβve addressed a wide range of issues reported by the community:
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Fixed enemies freezing or getting stuck in multiple areas
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Fixed navigation issues across several maps
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Fixed ranged enemies not attacking correctly
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Fixed NPCs reacting incorrectly to arrows
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Fixed player getting stuck on certain map geometry
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Fixed incorrect health values when starting a new game
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Fixed helmet material issue (turning white in presets and display on companions)
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Improved hair clipping behavior
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Fixed potion-related inconsistencies
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Fixed companion targeting and behavior issues
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Fixed collision issues on Crypt stairs (enemies should no longer get stuck)
Thank You
Thank you for your continued support, feedback, and passion.
Update 0.3.1 focuses on strengthening core systems and improving gameplay depth, and weβll continue building on these foundations in upcoming updates.
Enjoy the update and keep sharing your thoughts with us. Weβre listening. π₯
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