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Harem Rework, Armor of Leoni & Noire Sans Voile Lingerie

Hello everyone πŸ–€

Another Early Access update is ready.

Version 0.4.6 brings two new equipment additions with the Armor of Leoni and Noire Sans Voile lingerie set, alongside further visual work on the Harem Rework, Salome balancing, inventory fixes, and another round of polish and optimization across the game.

Let’s take a look at what’s new.

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Armor of Leoni

The Armor of Leoni is now available as a new armor set.

The set is based on a concept submitted by iDx, our first and only Phantom-tier Patreon supporter.Β 

The set has been added to the loot tables and can drop from enemies and chests, expanding the high-level rewards introduced with the Slave Market in our previous update.

We have also updated its materials, cloth behavior, icons, and supporting data as part of bringing the full set into the game.

Armor of Leoni is one of the first new tier armor sets to become available, with more planned to follow.

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Noire Sans Voile Lingerie Set

The Noire Sans Voile lingerie set has also been added in this update.

Alongside the set itself, we have added its inventory artwork.

It adds another option for character customization, outfit combinations, Pose Mode, and screenshots.

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Harem Rework

The visual side of the Harem Rework has received another pass.

This update includes new and updated materials, further work on the Favourite area, additional fabrics and tiles, environmental adjustments, and more polish throughout the Harem and TopkapΔ±.

The development of The Harem is an ongoing process and more visual enhancements & refinements may be expected in future updates.

Our longer-term goal is to make the Harem feel much more alive, with concubines & odalisques moving through the Palace on their own routines and more opportunities to interact with them. Those systems require considerably more programming work, so we will return to that side of the Harem later in development.

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Additional Improvements

We have also continued balancing Salome and addressing a number of Inventory-related issues.

Several problems involving consumable stacking, splitting, Quick Slots, drag and drop behavior, and invalid inventory actions have been fixed. We have also resolved an issue that could prevent tattoos from loading correctly and several cases where item tooltips could remain stuck on the screen.

Further optimization and environment work has also been carried out in TopkapΔ± and other areas, including adjustments to shadows, materials, batching, and various smaller visual issues.

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Looking Ahead

Our main technical focus continues to be Controller Support.

A significant amount of work has gone into the underlying menu and input systems during this update. The World Map has received controller navigation improvements, parts of the Inventory can now be navigated with a gamepad, Abilities and Special Attacks can be selected, characters can be switched using the triggers, and mixed mouse/controller input has also received further work.

However, Controller Support is still actively in development and is not considered ready yet. Many menus and interactions still need work, and using a controller in the current build may expose unfinished behavior or bugs. These changes are included as part of our ongoing development rather than as an announcement that the game is ready to be played fully with a controller.

Once Controller Support is further along, Modding Support will become our next major technical focus. After that, we will also be able to return to some of the more system-heavy ideas we have for areas such as the Harem.

Thank you for your continued support, feedback, screenshots, and bug reports.

We hope you enjoy the new sets and the latest round of visual improvements, and we’ll keep sharing more as development continues.

πŸ–€

The Team βš”οΈ

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

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