Update 10 - More Pathfinding Improvements and Fixes
Hi Everyone!
We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!
Here are the changes for the latest build:
Version 0.7.1966
Improvements
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Make small looking marble deposits passable by units
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Improved unit pathfinding through cities
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Fixed foresters blocking completion of a terrain project
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Adjust shadows to increase graphics performance a bit
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Some cpu performance improvements (should have a bigger impact on large cities)
Fixes
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Fixed issue where central land wouldn't become fertile if touching a river
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Fixed being unable to lock resource in a stockpile if already set from a citizen's deposit
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Fixed fire engines not staying on bridges
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Fixed carts being able to carry too much
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Fixed ui flickering in job ui
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Fixed units getting stuck inside marble
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Fixed units spawning inside areas that were too tight if an better area was available
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Fixed units behaving strangely when ordered as a group to a single location
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Thanks for all your support!
-Pete, Michael, & Sam
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