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About upcoming balance updates

Hello everyone,

In the following week or the next, we will be applying below balance changes. This update will be shortly followed by a new content update patch which would introduce the new character class, Strider.

Common changes

  • The distance that a player can travel in the air by dashing after wall jumping has been decreased.

  • Resolved the bug in which characters that are knocked up in the air or knocked down on ground not getting 50% reduced damage from flame thrower and grenade launcher.

  • Player characters can no longer shoot while on boost run status. (Firing ranged weapon will cancel boost run)

  • Flipping (knocking up) now keeps targets in the air slightly longer than before.

  • Continuous dashing motion is now smoother and dash-jumping distance has been increased.

  • Added new character animation/motion for when getting attacked in mid-air.

  • Player characters now receive super armor status when rising up from the ground and take only 50% damage when attacked while rising up.

  • Player characters now take 50% reduced damage while in bash motion.

  • Getting knocked up again in mid-air now won’t get the target as high as before.

Character balance updates

Ivan

  • Lightning Blade damage is decreased from 70 to 40.

  • Decreased damage of jump attack by 25%. Ivan can now continue combo attack on targets that are knocked up in the air.

  • Attack Damage ratio of the final blow of a combo attack has been decreased from 1.8 to 1.5.

  • Attack Damage ratio of the knock-up attack lead by 3 normal melee attack combo has been decreased from 1.0 to 0.8.

  • Lucky Bullet now knocks back enemy targets.

Elena

  • Damage of Home Run has been decreased from 75 to 45.

  • Increased damage of final blow of LMB>LMB>RMB>RMB combo attack. (LMB: left mouse button, RMB: right mouse button)

  • Reduced reloading time of Marauder series (Marauder reduced to 0.1 / Lightning Marauder to 0.05).

  • Decreased penetration rate of New Tuber from 18% to 15%.

  • Elena can now deal combo attack on enemy target that is already in mid-air.

  • Hammerfall now knocks up enemy targets instead of knocking them back.

  • Decreased DPS of assault rifles by 5%.

Max

  • Decreased damage of Seismic Smash from 60 to 40.

  • Reduced radius bonus of Seismic Smash gained by Crowd Control skill by 33%.

  • Fixed the bug of Shield Shock not damaging enemies when casted right above the targets. Reduced damage of Shield Shock from 140 to 120. Shield Shock can also damage knocked-down enemies now.

  • Reduced penetration rate of flamethrowers by 10%, except for: Inquisitor - no change Blast Inquisitor – increased penetration rate by 5%

  • Slightly reduced DPS of Apocalypse series.

  • Movement speed when holding miniguns has been increased slightly.

  • Dash attack with shield now knocks back enemy targets instead of knocking them down.

  • Damage of Shield Charge has been increased from 160 to 180.

  • Getting attacked with normal attacks while shooting flamethrower or minigun now does not cancel/stop shooting action.

Rena

  • Reduced Shadow Rush damage from 80 to 40.

  • Cloaking after casting Shadow Decoy now grants her invincibility for 0.2 seconds instead of being invincible for the entire cloaking duration.

  • Added casting time on Shadow Dance skill.

  • Jump attack damage has been reduced by 15% and Rena can now deal combo attack on enemy target that is already in mid-air.

  • Shadow Rush now knocks down enemy targets.

Enjoy :) GunZ Team

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