About upcoming balance updates
Hello everyone,
In the following week or the next, we will be applying below balance changes. This update will be shortly followed by a new content update patch which would introduce the new character class, Strider.
Common changes
-
The distance that a player can travel in the air by dashing after wall jumping has been decreased.
-
Resolved the bug in which characters that are knocked up in the air or knocked down on ground not getting 50% reduced damage from flame thrower and grenade launcher.
-
Player characters can no longer shoot while on boost run status. (Firing ranged weapon will cancel boost run)
-
Flipping (knocking up) now keeps targets in the air slightly longer than before.
-
Continuous dashing motion is now smoother and dash-jumping distance has been increased.
-
Added new character animation/motion for when getting attacked in mid-air.
-
Player characters now receive super armor status when rising up from the ground and take only 50% damage when attacked while rising up.
-
Player characters now take 50% reduced damage while in bash motion.
-
Getting knocked up again in mid-air now won’t get the target as high as before.
Character balance updates
Ivan
-
Lightning Blade damage is decreased from
70to 40. -
Decreased damage of jump attack by 25%. Ivan can now continue combo attack on targets that are knocked up in the air.
-
Attack Damage ratio of the final blow of a combo attack has been decreased from
1.8to 1.5. -
Attack Damage ratio of the knock-up attack lead by 3 normal melee attack combo has been decreased from
1.0to 0.8. -
Lucky Bullet now knocks back enemy targets.
Elena
-
Damage of Home Run has been decreased from
75to 45. -
Increased damage of final blow of LMB>LMB>RMB>RMB combo attack. (LMB: left mouse button, RMB: right mouse button)
-
Reduced reloading time of Marauder series (Marauder reduced to 0.1 / Lightning Marauder to 0.05).
-
Decreased penetration rate of New Tuber from
18%to 15%. -
Elena can now deal combo attack on enemy target that is already in mid-air.
-
Hammerfall now knocks up enemy targets instead of knocking them back.
-
Decreased DPS of assault rifles by 5%.
Max
-
Decreased damage of Seismic Smash from
60to 40. -
Reduced radius bonus of Seismic Smash gained by Crowd Control skill by 33%.
-
Fixed the bug of Shield Shock not damaging enemies when casted right above the targets. Reduced damage of Shield Shock from
140to 120. Shield Shock can also damage knocked-down enemies now. -
Reduced penetration rate of flamethrowers by 10%, except for: Inquisitor - no change Blast Inquisitor – increased penetration rate by 5%
-
Slightly reduced DPS of Apocalypse series.
-
Movement speed when holding miniguns has been increased slightly.
-
Dash attack with shield now knocks back enemy targets instead of knocking them down.
-
Damage of Shield Charge has been increased from
160to 180. -
Getting attacked with normal attacks while shooting flamethrower or minigun now does not cancel/stop shooting action.
Rena
-
Reduced Shadow Rush damage from
80to 40. -
Cloaking after casting Shadow Decoy now grants her invincibility for 0.2 seconds instead of being invincible for the entire cloaking duration.
-
Added casting time on Shadow Dance skill.
-
Jump attack damage has been reduced by 15% and Rena can now deal combo attack on enemy target that is already in mid-air.
-
Shadow Rush now knocks down enemy targets.
Enjoy :) GunZ Team
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