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Backpack Battles Patch 1.0.3

Hi everyone,

We like how things have been developing, so we will continue where we left off last week.

For Mage, crafted spells and chess still need some more love.

Power-wise, Adventurer seems to be well integrated with the other classes, our aim now is to get all subclasses into the action.

Have fun everyone! :)

Changelog for 1.0.3

Neutral

  • Mana Orb: Buffs 25 -> 22

  • Stone Helm: Stun Resistance 30% -> 40%

Ranger

  • Acorn Collar: Cost 6g -> 7g

  • Lucky Piggy: Chance increase 15% -> 12%

  • Snowmaster: Cooldown 3.8s -> 3.3s

Berserker

  • Spiked Wall: Spike Maximum 6 -> 8

  • Extra Angy: Delay 4s -> 3.5s

  • Dragon Set: Cooldown 1.2s -> 1.1s

  • Cheese Goobert: Maximum health 20 -> 22

Reaper

  • Staff of Unhealing: Heal 22 -> 25

Mage

  • Magic For Dummies: Maximum health per spell 2 -> 3

  • Null Blade: Cooldown 1.6s -> 1.7s, removed buffs 2 -> 3, damage increase 1 -> 2

  • Lantern Berry: Cooldown 4.5s -> 4.2s, cleanse 2 -> 3

  • Ice Flower: Chance 30% -> 25%, Cold 2 -> 3, Block 10 -> 13

  • Devouring Sphere: Cooldown 4.0s -> 3.7s. Now has Vampiric type.

  • Nature Chronicles: Trees: Cooldown 3s -> 3.6s, Spikes 1 -> 2

  • Prismatic Wand: Cooldown 6.5s -> 6s

  • Owl Spirit Companion: Duplication chance 20% -> 17%

  • Chess Board: Cooldown 1.0s -> 0.8s

  • White Pawn: Regeneration 1 -> 2

  • Black Pawn: Mana 2 -> 3

  • White Knight: Trigger speed 25% -> 35%

  • Black/White Rook: Duration 2.5s -> 3s

  • Black/White King: Cost 7g -> 6g

  • Water Elemental: Cooldown 3.5s -> 3.2s

  • Harold, the Evil Hat: Regeneration chance 40% -> 60%

  • Ultima Ascension: Added more * tiles

Adventurer

  • Employee Uniform: Block 60 -> 70, debuff resist 5 -> 6, trade chance 30% -> 35%

  • Hero Shield: Percent damage 10% -> 13%

  • Rope: Duration 4s -> 5s

  • Mercury Elemental: Damage as Block 20% -> 25%

  • Fedora: Treasure chance 50% -> 65%, cooldown 2.5s -> 2.3s

  • Ukulele: Buff duplication 20% -> 15%

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