Backpack Battles Patch 1.1.5
Hi everyone,
we are back with some more adjustments and a new BGM track!
It's an original track by our friend Fabian (FaRu-music), check out the other music he made for Backpack Battles!
Have fun :)
-Doro and Mario
Changelog for 1.1.5
- Added a BGM track that plays in the shop in the subclass round.
Balancing
Neutral
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Boiling Pot: Heal 8 -> 10, speed increase 10% -> 15%
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Gold Armor: Attack slow 35% -> 50%
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Pineapple: Cooldown 3.1s -> 2.9s
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Pine Protector: Heal 6 -> 8
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King of the Bling: Restock chance 60% -> 70%
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Investment Opportunity: Maximum health 5 -> 6
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Power of the Moon: Blind (Moon Armor) 1 -> 2
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Echoing Battlecry: Bonus speed 55% -> 60%
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Superspacious: Trigger speed 14% -> 15%, sales chance 40% -> 45%
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Uniquely Unique: Treasure chance 60% -> 65%
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Ice Armor: Block 90 -> 100, cooldown 5s -> 4.7s
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Frozen Buckler: Stamina reduction 0.8 -> 0.9
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Frostbite: Vampirism 8 -> 10
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Ice Dragon: Block 75 -> 80
Ranger
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White Lily Collar: Luck/Regeneration chance 30% -> 25%
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Blue Sage Collar: Mana chance per Luck 5% -> 6%
Reaper
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Cauldron: Cooldown 2.7s -> 2.6s
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War Scythe: Damage +2
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Frog Prince: Cooldown 3.2s -> 2.9s
Pyromancer
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Burning Banner: Cooldown 4s -> 4.2s
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Molten Greatsword: Empower 3 -> 4
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Turbo Shelly: Cooldown 11.5s -> 12s
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Sapphire Whelp: Block 8 -> 10
Berserker
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Shaman Mask: Cooldown 3.2 -> 3.4s
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Spiked Staff: Spikes 3 -> 4
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Chain Whip: Heal 10 -> 12
Mage
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Cat Spirit Companion: Cooldown 3s -> 2.7s
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Death Lotus: Cooldown 3.2s -> 3.0s
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Wand of Dissonance: Cooldown 3.3s -> 3.1s
Adventurer
- Superior Ring: Health-based and start-of-battle amounts slightly increased
Engineer
-
Electric Torch: Blind 6 -> 7, duration 6s -> 7s
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Eat-o-matic: Other food speed 50% -> 60%
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Gigawatz: Trigger speed 10% -> 15%
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