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Backpack Battles Patch 0.7.6

Hi everyone,

Hope you had a great week! This update adds the Corrupted Armor, a craftable item! Of course, it generates Block at the start of battle. Then, it shoves debuffs from you to your opponent on cooldown. Also, when surrounded by Dark items, it gives the debuffs on your opponent a protection chance - so your opponent might fail to cleanse the debuffs.

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The patch also includes some small quality-of-life changes, such as the combat log now tracking the Block items generated over the battle. There are balancing changes as always, check them out below or in the in-game patch notes.

A quick reminder that Backpack Battles is going into Early Access on March 8th, 2024 - which is in 40 days! So don't forget to wishlist it!

Joining the community

Found a bug? Want to share fanart or BPB content? Or just like to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr

Also check out the new wiki, maintained by some awesome community members!

Patch notes for 0.7.6

  • NEW RECIPE: Corrupted Armor

Balance:

  • Holy Armor: Cost 14g -> 13g

  • Blood Harvester: Cost 12g -> 11g

  • Pumpkin: Cost 11g -> 9g

  • Tim: Cost 12g -> 11g

  • Gingerbread Jerry: Cost 10g -> 8g

  • Moon Shield: Block needed to generate Mana 10 -> 12

  • Health Potion: Heal 12 -> 11

  • Belladonna’s Whisper: Threshold to generate Poison 8 -> 9

  • Darksaber: Stamina cost 1.0 -> 1.2

  • Manathirst: Lifesteal 12 -> 10, damage +1

  • Platinum Customer Card: Unique chance 8% -> 10%

  • Fancy Fencing Rapier: Cooldown -0.1s

  • Crossblades: Damage +1

  • Eggscalibur: Damage +1

  • Pandamonium: Damage +1

  • Ruby Chonk: Damage +2

  • Burning Coal (Armor): Block 12 -> 15

  • Burning Coal (Backpack): Cleanse 2 -> 3

Fixes:

  • Fixed tooltips something not showing up in item library and recipe sheet

  • Fixed Accuracy not updating when hovering entries in the combat log

  • Block removal is now counted as damage dealt in damage meter

  • Fixed multiple shields blocking not reducing the damage multiple times

Other:

  • Damage meter now tracks Block gained

  • Added a message that notifies the player when there are items in storage when starting a battle

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