Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Talented 1.4 Update - Core Recalibration

Greetings Talented Gamers!

Our brand new update has dropped, and we'll take a look at what you can expect very shortly!

First of all I wanted to let you know that we'll be increasing the price of Talented by $2 once we've made sure this update is in a solid place.

With 4 major updates since the release of 1.0 we've added a considerable amount of free content to the game and we now feel comfortable asking for a little bit more for the game. We understand that nobody likes to see a price increase, but we hope everyone can appreciate the challenges of running a tiny indie operation like this in 2026.

With that out of the way, let's take a look at what you can expect from our latest new update!

Mythic Weapons

A new brand of Mythic Talents are dropping with the 1.4 update. Each class (including Ninja and Beastmaster) will be getting their own unique weapon that will fire whenever you complete a certain action iconic for that class.

1 / 1 · 100%

Activate the weapon enough times and it will gain a powerful upgrade for the rest of the run. Fully activated Mythic Weapons can be devistating win conditions all by themselves.

1 / 1 · 100%

New Epic Talents

Adding new Talents that can appear in every run for a Class is a delicate business, our approach this time is to add support for each classes existing win conditions that we hope will be relevant at all stages of the run.

1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%

Better yet, after all of the positive feedback surrounding Ability Upgrade Scrolls, we're introducing a group of Talents that give even easier access to the Ability Upgrade system.

1 / 1 · 100%

Combat Stat Reworks

  • Crit Damage is now a combat stat

  • Crit Chance Up Talents are now converted to Crit Damage Up Talents when crit chance reached 100%

  • Added a new Multifire stat that gives Basic Attacks a chance to fire an additional time (each 100% added gives a guarenteed bonus attack)

  • Attack Speed Up Talents are now converted to Multifire Up Talents when maximum Attack Speed is reached

  • Added a new Multicast stat that gives Abilities a chance to cast an additional time (each 100% added gives a guaranteed bonus cast)

  • Minimum Time Between Attacks increased to 0.25s (up from 0.1s)

  • Cooldown Reduction Up Talents are now converted to Multicast Up Talents when maximum Cooldown Reduction is reached

  • Spark Quiver, Time Dilation, Echomancy, Vortech Timecracker and Edge of Infinity have all been reworked as part of these system changes

1 / 1 · 100%

Quality of Life and More...

We've also added a few highly requested features...

  • Added Auto Aim and Auto Cast options to the Settings Menu

  • Game Speed will no longer be reset after a run ends before entering Endless Mode/Eternal Nightmare

  • Added 2 new Combo Levels

  • 5 new Achievements to unlock (that don't require any DLC to unlock)

Balance

General

*As we've introduced new features such as Mythic Talents and Ability Upgrade Scrolls, it's become clear that the difficulty curve isn't where it once was. Mastery 0 runs weren't feeling quite punchy enough, so we've rebalanced a bit - moving some of the top end difficulty into the lower tiers.

Overall, the starting experience should be a bit more challenging but our hope is the top level masteries land about the same.*

  • Less Health Points mastery bonus now reduces start of night health points by 15% of maximum HP (down from 25%)

  • Stronger Elites mastery bonus now grants elites 10% HP and 5% Movement Speed (down from 15% HP and 10% Speed)

  • Enemies now gain a short burst of speed and knockback immunity when entering the lane in standard runs

  • Enemy spawns now prioritise new directions

  • Ability Upgrades can now appear from the start of the run (the probability increases when all Ability Slots are filled)

  • Metallic Elites now block the first 100% Crit Damage (instead of completely ignoring all Critical Strikes)

  • Increased the base health points of all Classes by 10

  • Elite enemies no longer deal 5 additional damage

  • Scroll of Arcana Ability Power per activation increase to 25% (up from 5%)

  • Wounded duration increased to 8 seconds (up from 2)

  • The Boo! Wave can no longer appear from the Waves Invade mastery bonus in the first 5 Nights

  • The Crawley Jockey Wave can now appear from the Waves Invade mastery bonus in the first 5 Nights

  • Reduced the number of Crawley Jockeys in the Crawley Jockey waves to 2 (down from 4)

Wizard

  • Increased Wizard's Knockback Power to 0.4 (up from 0.3)

  • Spell Thirst Magic Point restoration reverted to 5 (down from 15)

  • Spell Thirst kill requirement reduced to 5 (down from 10)

  • Spell Thirst now has a 1 second cooldown (per Talent)

  • Increased the duration of Flawless Execution to 5 seconds (up from 3 seconds)

  • Increased the Ability Power of Flawless Execution to 50% (up from 40%)

  • Increased the Base Damage of Blast Nova to 10 (up from 8)

  • Gifted now grants the additional levels at the start of Night 5 (instead of Night 10)

Summoner

  • Grim Sacrifice activation chance increased to 10% (up from 5%)

  • Spookantation cooldown reduced to 8 seconds (down from 15)

Bandit

  • Mine Carts from Mining Operation can now take an additional hit before being destroyed

  • Increased the base Gold dropped by Mine Carts from Mining Operation to 25 (up from 5)

  • Increased the Luck scaling of Mining Operation to 25x (up from 10x)

Bug Fixes

  • Fixed an issue causing the Stats Panel to not extend after gaining new Stats until it was closed and opened again

  • Summoner no longer gains the Attack Damage combat stat when the Scroll of Might is added to an Ability

  • Beastmaster's Egg Skin (and shiny version) no longer has flickering spots when attacking in the Right Lane

  • Removed the misleading Throwing Weapon tooltip from Scroll of Barrage

  • Fixed a bug causing homing attacks (e.g. Homing Missiles) from slowing down when the framerate is reduced

  • Fixed an issue where Dead Shot would cause Ghost Pistols to appear as Skulls

  • Fixed an issue causing multiple copies of the same Legendary Talent to appear when it was one of few yet to be discovered in the compendium

  • Fixed an issue causing instances of screen shake to continue long after the thing that caused the screen to shake has ended

  • Fixed an issue causing the Eclipse tooltip to claim 0 Ghost Pistols would be created when 1 would be

  • Fixed an issue where creating too many Ghost Pistols would cause issues with Ghost Pistols and other gameplay elements to become stuck or act strangely

  • Fixed Various Typos

1 / 1 · 100%

As always we'll be on the lookout for feedback and bug reports, releasing hotfixes as soon as we can! Good luck in your runs and...

Stay Talented

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения