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Меню

Balance Hotfix March 26th

Today's hotfix has a few bug fixes and a number of balance changes for SMITE 2:

God Balance:

Merlin:

-
Adjusted the timings of his Basic Attacks to better match his animation.

  •       Made adjustments to Frostbolts timing and blending for better feels.        
    

Conquest:

Jungle base health changes are reverted

-
Fire Giant’s base health increased from 4500 to 6300

-             
            As an example, Fire Giants spawned health at 15 minutes                increased from 10,200 to 12,000            
        

-
Gold Fury’s base health increased from 2200 to 2750

-             
            As an example, Gold Fury spawned health at 5 minutes is now                increased from 3850 to 4400            
        

-
Ancient Fury’s base health increased from 2560 to 3200

  •       Pyromancer/Naga’s base health increased from 1800 to 2250        
      
      
    
    -
    As an example, Pyromancer’s spawned health at 10 minutes is now increased from 3870 to 4320

Item Balance

  •       Blink Buff        
      
      
    

    -
    Reduced Cooldown from 240 to 210s

  •       Sunder Nerf        
      
      
    

    -
    Decreased Per Level damage from 6 to 4.

  •       Ancile        
      
      
    

    -
    Fixed an issue where this was sharing the cooldown with Hide of the Nemean Lion.

  •       Arondight Nerf        
      
      
    

    -
    Decreased Strength from 65 to 50.

  •       Avenging Blade        
      
      
    

    -
    Fixed an issue where the Movement Speed and Shred applied to non-god targets.

  •       Bragi’s Harp Nerf        
      
      
    

    -
    Reduced damage dealt to Structure and Jungle Bosses by 50%.

  •       Sun Beam Bow Nerf        
      
      
    

    -
    Reduced damage dealt to Structure and Jungle Bosses by 50%.

  •       Obsidian Shard Shift        
      
      
    

    -
    Increased cost from 2400 to 3050.

    •       Increased Penetration from 15% to 25%            
            
        
      
      -
      The tooltip currently states 25% but is currently giving 15%.
  •       Titan’s Bane Shift        
      
      
    

    -
    Increased the cost from 2450 to 3100

    •       Increased Penetration from 15% to 25%            
            
        
      
      -
      The tooltip currently states 25% but is currently giving 15%.
  •       Warrior’s Axe Nerf        
      
      
    

    -
    Decreased Strength from 15 to 12.

    •       Decreased True Damage Base from 40 to 30.            
            
      
    •       Increased Heal Base from 20 to 30.            
        
      

    Bug Fixes:

  •       Merlin Stances and flat cooldown changes fix        
      
    
  •       Fixed an issue where Merlin Ability 1 (Eclipse/Radiate/Frostbolt) FX            would track dead enemies        
      
    
  •       Fixed an issue with Merlin’s Elementary Mastery FX        
      
    
  •       Fixed an issue with Merlin's ability and enemy coloration
    
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