Titan Talk and Hotfix Roundup April 10th
🔱 SMITE 2: Titan Talk Recap
Welcome to the official recap of the April 10th
Titan Talk ! This week’s episode was hosted by Isiah and Killgoon, covering key updates, hotfixes, developer insights, and community Q&A. Catch up on everything you need to know as we march toward OB8 and beyond.
⚙️ Recent Hotfixes Recap
We’ve had **three hotfixes since OB7** shipped. Here’s a quick summary of what’s been resolved:
Monday Hotfix
-
Fixed shader precaching issue causing load-in freezes. -
Fixed Merlin's ability not hitting the totem. -
Fixed acquisition screen not closing. -
Fixed God stats in the HU Editor. -
Resolved the persistent ghost red dot in player profiles.
Tuesday Hotfix
-
Fixed gamepad issue preventing God lock-in on Xbox. -
Addressed cursor loss in draft lobbies. -
Resolved focus loss and coin purchase bug in Wandering Market. -
Adjusted VGS for global emotes. -
Fixed acquisition notifications in Wandering Market.
Wednesday Hotfix
-
Fixed Chaac’s ability not hitting stealth targets. -
Corrected VO issues with Ra’s Oblivion Tier skin. -
Resolved mastery progress showing as incorrect God. -
Fixed pricing error for
Hydra's Lament .
-
Fixed Wandering Market coin progress resetting on login. Hotfixes will continue throughout OB7—keep reporting bugs and sending feedback!
📅Looking Ahead: OB8 Preview
-
**Kali Reveal Incoming** – New god Kali drops in OB8! -
**Item Specialization Wave 1** – New items + major balance shifts. -
**God Builder Feature (Beta)** – Almost ready! Won’t include autobuild at launch. -
**Possible Movement System Rework** – Flash test is **live now** after the show!
🎮 Community Questions & Dev Responses
🎮 Controller Vibration on Xbox
-
Still under investigation—some users report fixes after toggling vibration settings or unplugging peripherals (like a mouse). -
If you're affected, try toggling vibration OFF then ON again in settings.
God Builder Update
-
God Builder is nearing completion and may launch in OB8. -
Still missing polish and auto-build integration, but usable for player testing and feedback.
No Skins Toggle
-
A “no skins” mode won’t be added. -
Skins are a core monetization element and visual customization is part of the appeal. -
Clarity efforts continue (like God name display in combat and pre-match screens).
Wind Sprites Feedback
-
Devs heard feedback around Wind Sprites being usable while crippled—being reviewed. -
Wind Sprites will persist longer after use to allow chases. -
Sprite quantity on the map may be reduced for balance.
Prisms and Legacy Gems
-
Prisms currently require Diamonds. -
No current plans to support Legacy Gems, but other unlock options are being explored.
🎨 Cosmetics, Merch & Monetization
🧢 Cosmetics & Kill FX
-
Devs are exploring new cosmetics like **kill effects** and potentially **HUD skins** down the line. -
HUD skins were expensive in SMITE 1, but tech improvements in SMITE 2 may allow more options.
👕 Community Merch License
-
New licensing program allows players/artists to create and sell SMITE merchandise using official IP. -
Lifetime revenue cap applies before revenue sharing is required. -
Launching TODAY after the show!
📈 Game Design & Balance
🛡 Community Meta Sentiment
-
Skepticism around OB7 is shifting positively post-launch. -
Most players report the patch feels stable and fun. -
Item changes and God performance are under continuous review.
Kali in Playtests
-
Kali is **very strong** in dev playtests—may receive nerfs before release. -
Strong synergy with new items in OB8 item pass.
Pele Update Success
-
Recent Pele adjustments received great feedback. -
Devs aim to implement more targeted God reworks over time using community feedback.
📦 Feature Requests & Player Feedback
🕹 Ability Ping System
-
Devs exploring ability cooldown pinging like ults. -
Limited console VGS space complicates full implementation.
Match Requeue / Runback
-
No plans yet but devs like the idea and see value in it for positive matchups.
Custom Crosshairs
-
More types may be added soon (e.g., dot, reticle, etc.).
Controller & Xbox Issues
-
Xbox crash reports and vibration issues are still being investigated. -
Bug report form and crash logs are critical for fixes—please fill them out if you're affected.
Monetization & Referral Systems
🛍 Supporter Store + Wandering Market
-
OB7 launch and Supporter Store performance has been ** strong ** . -
Combination of Supporter Store and Wandering Market boosted revenue significantly.
Refer-a-Friend Program
-
Tech is being built, possibly by RallyHere. -
No concrete system yet, but it’s in active development.
Free Currency Update
-
Wandering Market Coins = main free earnable currency. -
No plans to add a new free currency at this time.
Movement Rework & Flash Test
A new **movement system** is being tested now!
Why It Matters:
-
Better synchronization between client/server movement. -
Reduces “rubber banding” and improves responsiveness—especially on high ping. -
Based on Unreal Engine 5’s
Saved Movement tech.
Try it now via the SMITE 2 Public Test Client on Steam! Feedback and bug reports welcome in Discord.
🔮 Future Content Teases
-
Expect updates on **new Gods**, ** OB8 balance ** , and **item adjustments** next Monday. -
New **movement system flash tests** happening this week. -
Devs are open to new
Titan Talk formats and guest appearances—share your ideas!
Thanks for reading, and thank you for supporting SMITE 2 as we continue shaping the battleground of the gods!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.