1.36 Update - USSR rebalance!
Greetings, Commanders!
1.36 update will start rolling out soon so let's take a look at what's inside:
-
New USSR Officer and major balance update
-
Improved 2v2 invites (mobile only for now)
-
Infantry HP rework: squad units no longer have individual HP and share a total pool of HP now leading to a more predictable battle performance
Officers
- Natalya → New Officer
HURRAH! (12)
Friendly units deal more damage and move faster.
Smoke Screen (30)
After a short delay, launches a series of shells and creates a smoke screen.
Sabotage (90)
Neutralizes the target point, damages defensive structures and dealing damage in a fire zone. Reduces unit deployment time.
- Boris
Scorched Earth tactics
Damage 150 → 300 Armor Pierce 150 → 250 Radius 12 → 15 Number of explosions 5 → 6
- Miles
Steel Rain
Damage Armor Pierce 150 → 250 Damage 200 → 65 Cooldown 45 → 50
Defensive Aura
Cost 20 → 30
Onslaught
Cost 20 → 30
- Hilda
Fire Bombs
Delay 5 → 4 Void Zone duration 3 → 9 Number of bombs 7 → 11 Armor Pierce 100 → 250 Radius 11 → 12
Supply Sabotage
Reduces unit deployment time now
UNITS
USSR
- MAXIM
Max Health 325 → 600 Armor Back & Top 10 → 20 Damage 9 → 10 Reload Time 9 → 7
- THUNT
Aiming Delay 2 → 1 Damage 80 → 100
- ARMRD
Move Max Speed 4 → 5 Damage 8 → 9 Cooldown 150 → 60
- SNIPE
Headshot now deals damage equal to one unit's full HP or SNIPE damage depending on which value is higher
Max HP 150 → 200 Damage 75 → 150 Armor Pierce 25 → 15 Aiming Delay 0,1 → 0,3
- REDS
Max Health 200 → 175
- GNTRCK
Damage 150 → 165 Armor Pierce 150 → 100 Fire Rate 0,7 → 0,5 Reload Time 4 → 10 Aiming Delay 0,2 → 0,3 Fire Range 45 → 35 Clip Ammo 2 → 4 Supply 190 → 250 Cooldown 50 → 60 Improved deceleration
- SKIER
Damage 14 → 16 Clip Ammo 31 → 32 Cooldown 150 → 60 Improved acceleration, deceleration and cornering.
- MINI
Armor Front 130 → 115 Armor Back 130 → 115 Armor Top 130 → 115 Explosion Armor Pierce 50 → 100 Explosion Damage 450 → 500 Max HP 600 → 650
- GRAVE
Damage 180 → 190
- PTSU
Damage 200 → 210
- KATY
Fire Range 60 → 75 Projectile Max Speed 25 → 30 Move Max Speed 6,5 → 7 Armor Pierce 80 → 30 Damage 140 → 150 Improved cornering behaviour
- BETKA
Damage 70 → 80 Max HP 800 → 1000
- GHOST
Damage 390 → 420 Cooldown 200 → 150
- TRAIN
Main Turret Damage 250 → 280 Max HP 2400 → 2700 Main Turret rotation improved Slightly improved cornering behaviour
- T44
Reload Time 5 → 6 Armor Pierce 150 → 170 Projectile Damage Radius 8 → 4
USA
- HLCAT
Hellcat can move and shoot at the same time again
- CHAFF
Damage 130 → 120 Armor Pierce 170 → 160 Aiming Delay 0,1 → 0,3 Price 330 → 350
- BZOKA
Reload Time 6,5 → 8 Damage 200 → 190
- STURT
Max HP 2300 → 2100
- RECON
Fire Range 50 → 40 Max Health 450 → 425
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