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🩹 Beta Test Update – v0.7.3.3 is Now Live!

Greetings, brave adventurers!

Huge thank you to everyone who is participating in the beta test! It means a lot to us and we deeply appreciate all the feedback and bug reports you've been sending our way.


⚒️ Adjustments

  • Added 3 new treasures:

    • "Cursed Evil Box": For every cursed item in your inventory, increases final damage by 4%.

    • "Thunder Chain": Every 8 seconds, releases a chain lightning to all nearby enemies. When it hits an enemy affected by Electrocution, there's a chance to generate an additional chain lightning that can link back to you.

    • "Corroded Cryovore's Ivory": Wound health starts recovering immediately, with a 200% increase in wound recovery speed. Wound-to-health conversion rate is increased by 30%. Cursed Effect: Consuming mana converts 20% of your current health into wound health (this effect counts as taking damage). Cooldown: 3 seconds.

  • Reduced how much your current build affects what treasures you find.

  • Slightly increased the drop rates of Soul Crystals, Magic Iron Ingots, and Phantom Coins during the run.

  • Reduced the price of "Expansion Pouch" in shops from 100 → 60. Each purchase increases the cost by 10 Soul Crystals (maximum of 100 Soul Crystals).

  • Reduced the price of "Chaos Rune Stone" from 45 → 40.

  • Adjusted the effect of "Flame Aura": Fire attribute value increased from 15 → 20. Each layer of aura boosts fire attribute damage by 10% → 40%.

  • Changed the curse effect "Cannot Crit" from "Cursed Area" to "Crit Rate reduced by 50%."

  • Adjusted effects of Nailu Runes:

    • Player's 10 Nailu Rune effect adjusted to "Fire a set of rune bullets every 100 → 60 mana consumed."

    • Base damage per Nailu Rune bullet increased from 6 → 7.

  • Adjusted effects of Ashil Runes:

    • 10 Rune Slash chance reduced from 25% → 18%.

    • Adjusted Rune Slash damage mechanism, reducing its dependency on triggering attack multipliers. Base damage per Ashil Rune Slash increased from +5 → +10.

  • Armor Adjustments:

    • “**Ironforge Knight’s Armor**”: Increases Flame Aura stacks from 2 → 3 after using a skill.
      
  • Musket Adjustments:

    • Shotgun module damage coefficient increased from 105% → 113%.

    • Rifle module damage coefficient increased from 200% → 208%.

    • Hand Cannon module damage coefficient increased from 250% → 270%.

    • Rapid-Fire Gun module damage coefficient increased from 72% → 80%.

    • Laser module damage coefficient increased from 190% → 195%.

    • Enchant “Dodge Boosts Attack” adjusted from 15/20/25% → 10/14/18%.

    • Enchant “Attack boost per hit, up to 35%” adjusted to “up to 25%”.

    • Enchant “Last bullet damage bonus” adjusted from 70/85/100% → 60/70/80%.

    • “Lucky Hunter” Imprint “Lucky Bullet” chance reduced from 25% → 20%. Adjusted elemental support shot multipliers: Fire 400% → 300%, Ice 280% → 300%, Poison 100% → 30%, Electric 100% → 10%.

    • “Special Gunner” Imprint grenade damage multiplier increased from 140% → 150%.

    • Musket skill “Magic Crystal Focus” mana cost increased from 12 → 20 per second.

  • Staff Adjustments:

    • Satellite attribute multiplier increased from 35% → 40%.

    • Enchant “Consume energy to generate 1/1/2/2 satellites for 5/6/7/8 seconds” adjusted to “Generate 1/1/1 satellite for 5/6/7 seconds.” Quality adjusted to “Rare/Epic/Legendary”.

    • Adjusted values of Thunderclap and Electric Flower in the “Spirit Stone” skill to match those triggered by treasures.

  • Added a feature to add teammates as Steam friends in Adventure Records (old records are invalid).

  • Added support for repeatedly inheriting old save files. Directly select the fourth save slot to start Beta Test.

Treasure Adjustments:

  • Removed “Scorching Flint”.

  • ** “Ring of Life Arcane”: **Base effect now fires a set of rune bullets every 3 seconds. Unlock effect adjusted to "Reduces required Blue + Green Runes to 20."

  • ** “Ivilia's Torrent Lantern”: **Unlock effect changed to "For every 3 Rune Shocks triggered, up to 5 summoned creatures will trigger a secondary Rune Shock."

  • ** “Lightning Scale”: **Thunderclap chance increased from 6% → 10%.

  • ** “Dangerous Ignition Potion”:** Added unlock effect "When Red + Green Runes are ≥25, Poison Cloud has a 40% chance not to dissipate upon detonation."

  • ** Renamed “Executioner's Cloak” to “Fallen Mage's Cloak”.**

  • ** “Rune Bullet Amplifier”: **Maximum damage boost reduced from 40% → 45%.

  • ** “Nairu Rune Amulet”: **Damage bonus per 35 → 30 mana consumed increased to 2%.

  • ** “Rune Echo Stone”: **Effect adjusted to "Fire a set of rune bullets after using a skill. Cooldown: 4 seconds." Item rarity adjusted to "Rare".

  • ** “Lightning-Drawing Dart”: **Renamed to “Thunder Rune Pendant”. Effect adjusted to "After firing 18 rune bullets, fire 6 special electric bullets. Triggers a lightning strike on hit." Rarity adjusted to "Epic".

  • ** “Thunder Dart”: **Effect adjusted to "35% chance to generate an electric flower on a lightning strike".

  • ** “Thunder Rune Pendant”: **Effect adjusted to "Fires a rune bullet after activating an electric flower".

  • ** “Crystal Dragon Claw”: **Recharge time reduced from 4 → 2 seconds. Special attack consumes 2 → 3 charges (max charges increased from 4 → 6). Thunderclap chance increased from 6% → 12%.

  • ** “Lightning Bottle”: **Max charges reduced from 9 → 6.

  • **“Static Rune Handkerchief”: **Added effect "Fire a rune bullet when applying Electrocution."

  • ** “Tome of Thunder”: **Electric damage boost per 200 → 100 mana consumed increased to 10%.

  • ** “Static Leg Ornament”: **Electric flower generated every 12 → 10 meters moved.

  • ** “Thunder Spirit's Head Ring”: **Unlock effect adjusted to "Automatically activates the oldest electric flower when exceeding the cap."

  • ** “Thunder-Overflowing Talisman”: **Effect adjusted to "Activates all nearby electric flowers after activating 15".

  • ** “Electricity-Storing Stone”: **Effect adjusted to "Each activated electric flower increases electric damage by 2% (stacks up to 12 times, lasts 7 seconds)".

  • ** “Thunder Brooch”: **Damage reduction for repeated electric flower attacks increased from 60% → 65%.

  • ** “Invisible Blade”: **Base damage increased from 200 → 400. Rune multiplier increased from 6 → 25.

  • **“Flint Dagger”: **Effect adjusted to "Turns rune bullets into fire-type. Adds +8 base damage per Ashil Rune. Fires a rune bullet when applying Combustion".

  • **“Dragon's Flame Boot (L)”: **Fire attribute boost increased from 30% → 40%.

  • ** “High-purity Saltpeter”: **Effect adjusted to "All three runes increase Combustion damage by 2% → 2.5%".

  • **“Broken Demon Blade”: **Trigger method changed from Light/Heavy Attack to Direct Attack. Required attacks reduced from 20 → 12. Ghost damage increased by 50% and counts as Direct Attack.

  • **“Cursed Pocket Watch”: **Periodic trigger time reduced from 30 → 20 seconds.

  • **“Cursed Spellbook”: **Final damage boost for rune bullets increased from 25% → 30%.

  • **“Cursed Rusty Blade”: **Final damage boost for Rune Slash increased from 25% → 30%.

  • **“Glacial Maledict Blade”: **Damage based on 400% → 350% shield.

  • **“Avali's Frozen Shield”: **Shield per stack reduced from 2% → 1% max HP. Stack cap reduced from 30% → 25%. Starting shield in new areas reduced from 20% → 15%. Damage reduced from 800% → 600%.

  • **“Parati's Rune Shield”: **Max HP bonus reduced from 30 + Green Runes × 2 → 30 + Green Runes × 1.


🐛 Bug Fixes

  • Fixed an issue where the healing effect of the treasure “Blunted Horn of the Malbeast” did not immediately take effect after removing the curse.

  • Fixed an issue with “Destiny Coin” where the trigger chance and special effects were abnormal after reaching 15 Red Runes.

  • Fixed an issue where “Soul-Siphoning Wedge” continuously displayed healing effects.

  • Fixed an incorrect Rune count for “Dull Soul Stone Chunk”.

  • Fixed a game freeze caused by “Parati's Key”.

  • Fixed an issue where the Nightmare Puppet's aerial special attack "Flying Kick" could not trigger jump attack effects.

  • Fixed an issue where other lantern summons’ aerial special attacks were incorrectly replaced with the Nightmare Puppet’s exclusive "Flying Kick".

  • Attempted to fix occasional game freezes when picking up items.

  • Attempted to fix a progression halt caused by the boss “Nightmare Maid’s Panther Knight” not attacking.

  • Fixed an issue where the monster “Ruins Guardian” could not throw projectiles after transforming into a crystal.

  • Fixed an issue where allied NPCs occasionally failed to attack.

  • Fixed an issue where an uninteractable object occasionally appeared in scenes.

  • Fixed an issue with tracking activations of “Emergency First Aid Device” when resuming the game.

  • Fixed camera restriction issues in certain levels when resuming the game.

  • Fixed incorrect camp level display in multiplayer Adventure Logs.

  • Fixed incorrect teammate Rune unlock notifications in multiplayer games.

  • Fixed an issue where players who temporarily left during a boss intro animation would lose their leave status.


Your courage fuels our updates—so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better!

See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️

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