🩹 Beta Test Update – v0.7.3.3 is Now Live!
Greetings, brave adventurers!
Huge thank you to everyone who is participating in the beta test! It means a lot to us and we deeply appreciate all the feedback and bug reports you've been sending our way.
⚒️ Adjustments
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Added 3 new treasures:
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"Cursed Evil Box": For every cursed item in your inventory, increases final damage by 4%.
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"Thunder Chain": Every 8 seconds, releases a chain lightning to all nearby enemies. When it hits an enemy affected by Electrocution, there's a chance to generate an additional chain lightning that can link back to you.
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"Corroded Cryovore's Ivory": Wound health starts recovering immediately, with a 200% increase in wound recovery speed. Wound-to-health conversion rate is increased by 30%. Cursed Effect: Consuming mana converts 20% of your current health into wound health (this effect counts as taking damage). Cooldown: 3 seconds.
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Reduced how much your current build affects what treasures you find.
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Slightly increased the drop rates of Soul Crystals, Magic Iron Ingots, and Phantom Coins during the run.
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Reduced the price of "Expansion Pouch" in shops from 100 → 60. Each purchase increases the cost by 10 Soul Crystals (maximum of 100 Soul Crystals).
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Reduced the price of "Chaos Rune Stone" from 45 → 40.
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Adjusted the effect of "Flame Aura": Fire attribute value increased from 15 → 20. Each layer of aura boosts fire attribute damage by 10% → 40%.
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Changed the curse effect "Cannot Crit" from "Cursed Area" to "Crit Rate reduced by 50%."
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Adjusted effects of Nailu Runes:
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Player's 10 Nailu Rune effect adjusted to "Fire a set of rune bullets every 100 → 60 mana consumed."
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Base damage per Nailu Rune bullet increased from 6 → 7.
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Adjusted effects of Ashil Runes:
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10 Rune Slash chance reduced from 25% → 18%.
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Adjusted Rune Slash damage mechanism, reducing its dependency on triggering attack multipliers. Base damage per Ashil Rune Slash increased from +5 → +10.
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Armor Adjustments:
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“**Ironforge Knight’s Armor**”: Increases Flame Aura stacks from 2 → 3 after using a skill.
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Musket Adjustments:
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Shotgun module damage coefficient increased from 105% → 113%.
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Rifle module damage coefficient increased from 200% → 208%.
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Hand Cannon module damage coefficient increased from 250% → 270%.
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Rapid-Fire Gun module damage coefficient increased from 72% → 80%.
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Laser module damage coefficient increased from 190% → 195%.
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Enchant “Dodge Boosts Attack” adjusted from 15/20/25% → 10/14/18%.
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Enchant “Attack boost per hit, up to 35%” adjusted to “up to 25%”.
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Enchant “Last bullet damage bonus” adjusted from 70/85/100% → 60/70/80%.
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“Lucky Hunter” Imprint “Lucky Bullet” chance reduced from 25% → 20%. Adjusted elemental support shot multipliers: Fire 400% → 300%, Ice 280% → 300%, Poison 100% → 30%, Electric 100% → 10%.
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“Special Gunner” Imprint grenade damage multiplier increased from 140% → 150%.
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Musket skill “Magic Crystal Focus” mana cost increased from 12 → 20 per second.
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Staff Adjustments:
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Satellite attribute multiplier increased from 35% → 40%.
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Enchant “Consume energy to generate 1/1/2/2 satellites for 5/6/7/8 seconds” adjusted to “Generate 1/1/1 satellite for 5/6/7 seconds.” Quality adjusted to “Rare/Epic/Legendary”.
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Adjusted values of Thunderclap and Electric Flower in the “Spirit Stone” skill to match those triggered by treasures.
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Added a feature to add teammates as Steam friends in Adventure Records (old records are invalid).
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Added support for repeatedly inheriting old save files. Directly select the fourth save slot to start Beta Test.
Treasure Adjustments:
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Removed “Scorching Flint”.
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** “Ring of Life Arcane”: **Base effect now fires a set of rune bullets every 3 seconds. Unlock effect adjusted to "Reduces required Blue + Green Runes to 20."
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** “Ivilia's Torrent Lantern”: **Unlock effect changed to "For every 3 Rune Shocks triggered, up to 5 summoned creatures will trigger a secondary Rune Shock."
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** “Lightning Scale”: **Thunderclap chance increased from 6% → 10%.
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** “Dangerous Ignition Potion”:** Added unlock effect "When Red + Green Runes are ≥25, Poison Cloud has a 40% chance not to dissipate upon detonation."
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** Renamed “Executioner's Cloak” to “Fallen Mage's Cloak”.**
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** “Rune Bullet Amplifier”: **Maximum damage boost reduced from 40% → 45%.
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** “Nairu Rune Amulet”: **Damage bonus per 35 → 30 mana consumed increased to 2%.
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** “Rune Echo Stone”: **Effect adjusted to "Fire a set of rune bullets after using a skill. Cooldown: 4 seconds." Item rarity adjusted to "Rare".
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** “Lightning-Drawing Dart”: **Renamed to “Thunder Rune Pendant”. Effect adjusted to "After firing 18 rune bullets, fire 6 special electric bullets. Triggers a lightning strike on hit." Rarity adjusted to "Epic".
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** “Thunder Dart”: **Effect adjusted to "35% chance to generate an electric flower on a lightning strike".
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** “Thunder Rune Pendant”: **Effect adjusted to "Fires a rune bullet after activating an electric flower".
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** “Crystal Dragon Claw”: **Recharge time reduced from 4 → 2 seconds. Special attack consumes 2 → 3 charges (max charges increased from 4 → 6). Thunderclap chance increased from 6% → 12%.
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** “Lightning Bottle”: **Max charges reduced from 9 → 6.
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**“Static Rune Handkerchief”: **Added effect "Fire a rune bullet when applying Electrocution."
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** “Tome of Thunder”: **Electric damage boost per 200 → 100 mana consumed increased to 10%.
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** “Static Leg Ornament”: **Electric flower generated every 12 → 10 meters moved.
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** “Thunder Spirit's Head Ring”: **Unlock effect adjusted to "Automatically activates the oldest electric flower when exceeding the cap."
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** “Thunder-Overflowing Talisman”: **Effect adjusted to "Activates all nearby electric flowers after activating 15".
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** “Electricity-Storing Stone”: **Effect adjusted to "Each activated electric flower increases electric damage by 2% (stacks up to 12 times, lasts 7 seconds)".
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** “Thunder Brooch”: **Damage reduction for repeated electric flower attacks increased from 60% → 65%.
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** “Invisible Blade”: **Base damage increased from 200 → 400. Rune multiplier increased from 6 → 25.
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**“Flint Dagger”: **Effect adjusted to "Turns rune bullets into fire-type. Adds +8 base damage per Ashil Rune. Fires a rune bullet when applying Combustion".
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**“Dragon's Flame Boot (L)”: **Fire attribute boost increased from 30% → 40%.
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** “High-purity Saltpeter”: **Effect adjusted to "All three runes increase Combustion damage by 2% → 2.5%".
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**“Broken Demon Blade”: **Trigger method changed from Light/Heavy Attack to Direct Attack. Required attacks reduced from 20 → 12. Ghost damage increased by 50% and counts as Direct Attack.
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**“Cursed Pocket Watch”: **Periodic trigger time reduced from 30 → 20 seconds.
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**“Cursed Spellbook”: **Final damage boost for rune bullets increased from 25% → 30%.
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**“Cursed Rusty Blade”: **Final damage boost for Rune Slash increased from 25% → 30%.
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**“Glacial Maledict Blade”: **Damage based on 400% → 350% shield.
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**“Avali's Frozen Shield”: **Shield per stack reduced from 2% → 1% max HP. Stack cap reduced from 30% → 25%. Starting shield in new areas reduced from 20% → 15%. Damage reduced from 800% → 600%.
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**“Parati's Rune Shield”: **Max HP bonus reduced from 30 + Green Runes × 2 → 30 + Green Runes × 1.
🐛 Bug Fixes
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Fixed an issue where the healing effect of the treasure “Blunted Horn of the Malbeast” did not immediately take effect after removing the curse.
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Fixed an issue with “Destiny Coin” where the trigger chance and special effects were abnormal after reaching 15 Red Runes.
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Fixed an issue where “Soul-Siphoning Wedge” continuously displayed healing effects.
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Fixed an incorrect Rune count for “Dull Soul Stone Chunk”.
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Fixed a game freeze caused by “Parati's Key”.
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Fixed an issue where the Nightmare Puppet's aerial special attack "Flying Kick" could not trigger jump attack effects.
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Fixed an issue where other lantern summons’ aerial special attacks were incorrectly replaced with the Nightmare Puppet’s exclusive "Flying Kick".
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Attempted to fix occasional game freezes when picking up items.
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Attempted to fix a progression halt caused by the boss “Nightmare Maid’s Panther Knight” not attacking.
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Fixed an issue where the monster “Ruins Guardian” could not throw projectiles after transforming into a crystal.
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Fixed an issue where allied NPCs occasionally failed to attack.
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Fixed an issue where an uninteractable object occasionally appeared in scenes.
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Fixed an issue with tracking activations of “Emergency First Aid Device” when resuming the game.
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Fixed camera restriction issues in certain levels when resuming the game.
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Fixed incorrect camp level display in multiplayer Adventure Logs.
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Fixed incorrect teammate Rune unlock notifications in multiplayer games.
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Fixed an issue where players who temporarily left during a boss intro animation would lose their leave status.
Your courage fuels our updates—so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better!
See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️
🐦 Follow us on X: @LostCastle2Game 🌌 Check out our BlueSky: LostCastle2Game 👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
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