🩹 Quick Patch –BetaTest v0.8.2.3 is Now Live!
Hey everyone,
We’ve just rolled out a quick patch following our latest content update to smooth out a few bugs and polish the experience. Thanks to everyone who jumped into the new Castle Bridge content and sent in your feedback — this one’s for you!
v0.8.1.3 Patch Update
🐛Bug Fixes
- Fixed an issue where rewards could be obtained during the phase transition of the Boss "Mysterious Phantom".
BetaTest v0.8.2.3 Patch Update
Added 3 new treasures
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"Four-Leaf Clover" Increases the chance of obtaining treasures related to the effects of currently held treasures.
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"Vengeful Thorn Seed" After taking damage, deals damage equal to Total Runes × 20 to surrounding enemies. Every 5 hits permanently increases this damage by Total Runes × 1, up to 40 stacks. When Total Runes ≥ 15, triggers the damage effect every 3 seconds.
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"Chaos Cocoon" Self-destructs upon entering a new major level and spawns a Chaos Boss treasure. Curse Effect: 50% chance for the Chaos Boss treasure to become a regular Chaos Treasure.
⚒️ Adjustments
Treasure Adjustments
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Broken Demon Blade: Trigger attack count increased from 12 → 15. Kill-based growth effect removed. Now spawns 5 fixed ghosts; the same ghost cannot repeatedly attack the same target.
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Akhil's Spear Tip: Added a 0.1-second cooldown between counts.
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Glacier Badge: Frost abnormality increased from 25 → 40. New effect: Each Nailu Rune increases base Rune Shock damage by +12.
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Earth-Shaking Gloves: Cooldown reduced from 5 → 3 seconds.
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Parati's Boots: Cooldown reduced from 6 → 3 seconds.
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Tome of Thunder: Required Nailu Runes for additional effect reduced from 13 → 10.
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Crystal Stone Powder: Electric abnormality increased from 25 → 40. Adjusted effect: Direct attacks on Electrocuted enemies have a 20% chance to trigger Rune Shock.
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Giant Moth's Broken Wing: Poison abnormality increased from 25 → 40.
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Courage Emblem: Fire abnormality increased from 25 → 60. New effect: Each Ashil Rune increases base Rune Shock damage by +12.
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Invisible Blade: Base damage of Intangible Slash adjusted from 400 → 320 + Ashil Runes × 25 → 20.
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Nitrated Mushroom: Added a 1-second cooldown.
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Cursed Coin: Now grants a coin after clearing enemies in 2 zones.
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Dragon's Soul: Removed.
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Dragon's Flame Crest: Redesigned effect—collecting 6 Fire Dragon items grants the "Soul of the Fire Dragon" effect.
Treasure Renames & Fusion Updates
Renamed and fusion-enabled treasures for Ranger, Swordsman, Ashil, Black Powder, Owl, Mage, Nailu, Lightning Orb, Palati, and Toxic Orb sets. Each set now fuses into a single treasure when all components are held.
Rune Slash Adjustment
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Base damage per Ashil Rune increased from +12 → +10.
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Increased impact of triggering attacks on Rune Slash damage multipliers.
Monster & Lantern Adjustments
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Increased monster health in Levels 3, 4, and 5.
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Shadow Lanterns:
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Guardian-type lanterns: Extra health multiplier reduced from 125% → 110%; base extra health increased from 80 → 120.
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Weapon Enchantment "Summon Extra Health Boost": Adjusted from 20/30/40% → 16/22/28%.
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Inscription "Shadow Stepper" Resonance "Possession Sorcery": Extra health during possession reduced from 25% → 20%.
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🛠 Weapon Adjustments
Staff
- Enchantment "Satellite Deals Damage to Enemies Hit": Rotation speed significantly reduced; damage multiplier adjusted from 45% → 58%.
One-Handed Sword
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Inscription "Fearless Warrior": Charge can now turn. Removed Resonance 1 "Into the Fire". Overall power increase based on charge distance reduced by 15%.
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Resonance "Fearless Heavy Blow": Required charge distance increased from 5 → 16 meters.
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Resonance "Step Forward": Shield Bash damage multiplier increased from 36% → 44%.
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Resonance "Fearless Suppression": Precise defense attack boost reduced from 20% → 18%.
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Resonance "Defense Enhancement": Damage to targets within 3 meters increased from 20% → 25%.
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Reduced skill damage of the weapon "Brave Soul".
Bow
- Skills "Rapid Shots" and "Gale-Force" now include Normal Attack tags.
Musket
- "Golden Destroyer" upgraded to Legend quality.
Two-Handed Weapons
- New Enchantment "Finale": The last hit of a strong charge has a chance to deal increased damage (250%/300%/350%/400%).
📘 System Updates
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Added weapon enchantment descriptions to the System Guide.
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Weapon enchantment upgrade costs adjusted from 30, 30, 40 → 20, 30, 40.
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Added support for LAN multiplayer.
🐛 Bug Fixes
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Fixed issue where rewards could be obtained during the phase transition of the Boss "A Mysterious Shadow".
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Fixed abnormal attack behavior of "Acid Spitter".
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Fixed AI issues with "Executioner" and "Crystal Mount" after wall collisions.
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Fixed damage bonus issue with "Cursed Evil Box".
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Fixed interaction issues between "Flint Dagger", "Runic Burst Device", "Rune Surge Device", and "Scepter of Nairu".
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Fixed ricochet issue with "Thunder Chain".
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Fixed double damage issue with staff satellites at close range.
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Fixed movement speed bug after using skills with "Ghost Muramasa".
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Fixed visual effects bug with "Holy Wood Bow".
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Fixed an issue with the "Strongarm Archer" inscription where a special attack connection was abnormal when using the "Ghost Fox Bow" skill.
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Fixed camera issues during NPC dialogues in local multiplayer.
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Fixed shop issues in "Ice Cavern Cellar" during local multiplayer.
Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️
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