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🩹 Quick Patch –BetaTest v0.9.3.5 is Now Live!

Adjustments

  • In the hidden Mage Tower elevator level, adjusted the laser pattern of certain “Phantom Eyes” enemies; the X-axis hit detection range of laser impact points has been reduced.

  • Slightly increased the recovery time (post-attack lag) for some attacks during Phase 2 of Boss “Lord Alfred”.

  • Refined the interaction flow when the effect of the treasure “Chaos Cocoon” is triggered.

  • Increased drop weight bonuses for the treasures “Cryovore Fur Gloves”, “Exotic Beast Skull” and “Devouring Fang” when the player has the “Injury” playstyle tag.

  • For the katana “Ghost Muramasa”: after activating its skill, movement speed is no longer reduced, and dodge distance is increased by 10%.


🐛 Bug Exorcisms

  • Fixed a hang at 9% when entering camp after selecting a save file.

  • Fixed missing “Kill” playstyle tag on the treasure “Fallen Mage's Cloak”.

  • Fixed an issue preventing direct sharing of Cursed Treasures when selected.

  • Fixed an issue where the treasure “Vengeful Thorn Seed” failed to trigger the one-handed weapon enchantment “Charged Defense”.

  • Fixed an issue where the treasure “Shield Charger” would still consume its shield even after a successful block with a one-handed weapon.

  • Fixed incorrect stat display when comparing the dual blades “Dance of Ice & Fire".

  • Fixed an issue where performing a mid-air dodge followed by Special Action + Dodge with a one-handed weapon incorrectly triggered a Shield Charge.

  • Fixed missing “Special Action” tag on the special move hitbox of the katana “Marrow of Evil Dragon" while its skill is active.

  • Fixed an issue where the weapon modification quest from NPC “Nadia” in camp would occasionally not appear.

  • Fixed an issue where the first-time dialogue with the Phantom Narsil in camp did not use the correct initial conversation lines for new saves.

  • Fixed abnormal NPC teammate counts after continuing a saved game.

  • Fixed progression block in the “Monster-Occupied Zone” of the Hidden Mage Tower—players couldn’t advance after continuing a game post-reward collection.

  • Fixed an issue where, after clearing the elevator area in the Hidden Mage Tower, the elevator failed to move upward upon continuing the game.

  • Fixed a hang at 20% during online co-op reconnection.

  • Fixed abnormal behavior when triggering the Saltpeter Desert unlock cutscene in online co-op.

  • Fixed UI display issues for recruited NPC teammates in local multiplayer.

  • Fixed UI abnormalities after returning to camp following a local multiplayer run completion.

  • Fixed incorrect completion rating tags for Player 2+ in local multiplayer settlement.

  • Fixed display issues when selecting “Soul Blessing” in the Mage Tower during local multiplayer.

  • Fixed incorrect loading of Hunter item save data for newly joined characters in local multiplayer.

  • Attempted to fix occasional character animation freezes.


Thanks for keeping the feedback flowing, just like dungeon lava~ We’re listening, we’re patching, and we’ll see you in the depths! Don't forget your snacks and sharp objects!⚔️

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