🩹 Quick Patch –BetaTest v0.9.3.5 is Now Live!
Adjustments
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In the hidden Mage Tower elevator level, adjusted the laser pattern of certain “Phantom Eyes” enemies; the X-axis hit detection range of laser impact points has been reduced.
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Slightly increased the recovery time (post-attack lag) for some attacks during Phase 2 of Boss “Lord Alfred”.
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Refined the interaction flow when the effect of the treasure “Chaos Cocoon” is triggered.
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Increased drop weight bonuses for the treasures “Cryovore Fur Gloves”, “Exotic Beast Skull” and “Devouring Fang” when the player has the “Injury” playstyle tag.
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For the katana “Ghost Muramasa”: after activating its skill, movement speed is no longer reduced, and dodge distance is increased by 10%.
🐛 Bug Exorcisms
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Fixed a hang at 9% when entering camp after selecting a save file.
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Fixed missing “Kill” playstyle tag on the treasure “Fallen Mage's Cloak”.
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Fixed an issue preventing direct sharing of Cursed Treasures when selected.
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Fixed an issue where the treasure “Vengeful Thorn Seed” failed to trigger the one-handed weapon enchantment “Charged Defense”.
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Fixed an issue where the treasure “Shield Charger” would still consume its shield even after a successful block with a one-handed weapon.
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Fixed incorrect stat display when comparing the dual blades “Dance of Ice & Fire".
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Fixed an issue where performing a mid-air dodge followed by Special Action + Dodge with a one-handed weapon incorrectly triggered a Shield Charge.
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Fixed missing “Special Action” tag on the special move hitbox of the katana “Marrow of Evil Dragon" while its skill is active.
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Fixed an issue where the weapon modification quest from NPC “Nadia” in camp would occasionally not appear.
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Fixed an issue where the first-time dialogue with the Phantom Narsil in camp did not use the correct initial conversation lines for new saves.
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Fixed abnormal NPC teammate counts after continuing a saved game.
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Fixed progression block in the “Monster-Occupied Zone” of the Hidden Mage Tower—players couldn’t advance after continuing a game post-reward collection.
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Fixed an issue where, after clearing the elevator area in the Hidden Mage Tower, the elevator failed to move upward upon continuing the game.
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Fixed a hang at 20% during online co-op reconnection.
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Fixed abnormal behavior when triggering the Saltpeter Desert unlock cutscene in online co-op.
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Fixed UI display issues for recruited NPC teammates in local multiplayer.
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Fixed UI abnormalities after returning to camp following a local multiplayer run completion.
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Fixed incorrect completion rating tags for Player 2+ in local multiplayer settlement.
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Fixed display issues when selecting “Soul Blessing” in the Mage Tower during local multiplayer.
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Fixed incorrect loading of Hunter item save data for newly joined characters in local multiplayer.
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Attempted to fix occasional character animation freezes.
Thanks for keeping the feedback flowing, just like dungeon lava~ We’re listening, we’re patching, and we’ll see you in the depths! Don't forget your snacks and sharp objects!⚔️
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