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🛠️Lost Castle 2 - 1.0.0.15 Update Notes🛠️

Greetings, Adventurers!

Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️

Adjustments

  • Optimized Memory Shard drops by adding a camera close-up and an unlock fallback when a shard is not picked up.

  • [p align="justify"]Optimized parts of the tutorial stages, map configurations, text, and monster entrance sequences. The first room of the Training Course is now a weapon room.

  • [p align="justify"]Adjusted graphics settings. HDR is now enabled only on High quality, while volumetric fog is no longer generated on Medium or Low quality.

  • [p align="justify"]Adjusted several Guns:

    • [p align="justify"]The input window for following Reload with a skill has been moved from frame 0 to frame 15, while ammo is now replenished on frame 15 instead of frame 21.

    • [p align="justify"]The input window for following the skill of “Desert Marauder” with a normal attack has been moved to frame 15.

    • [p align="justify"]Increased the skill animation speed and damage of “Steel Cutter.” Its special follow-up now grants significantly longer invincibility and is treated as a skill attack.

    • [p align="justify"]Increased the Heat generated by the skill of “Crystal Dragon's Head” from 30 to 50 and its Electric buildup from 30 to 300.

    • [p align="justify"]Increased the appearance rates of the Katana enchantments “Stormy Blade” and “Alertness.”

  • [p align="justify"]Adjusted the Mana and Survival build scores and the drop weights of related treasures:

    • [p align="justify"]“Broken Owl Badge,” “Mana Badge Pattern,” and “Brass Badge Base” now receive increased weighting from the Mana build.

    • [p align="justify"]“Cracked Seal Disc,” “Life Jade,” and “Jadeite Talisman” now receive increased weighting from the Survival build.

🐛 Bug Fixes

  • Fixed non-1P players being unable to filter Soulstones in Local Multiplayer.

  • [p align="justify"]Fixed background navigation becoming offset after leaving the pause settings in Local Multiplayer.

  • [p align="justify"]Fixed summoned-creature stats not synchronizing correctly in multiplayer.

  • [p align="justify"]Fixed resolution scaling issues during story playback and on loading masks.

  • [p align="justify"]Fixed Marquion the Alchemist not appearing together with the Alchemy Crucible.

  • [p align="justify"]Fixed duplicated wording in the description of the Fever effect “Bad Luck.”

  • [p align="justify"]Attempted to fix progression issues when the host leaves during settlement and when a multiplayer room remains active for four hours.

  • [p align="justify"]Attempted to fix secondary weapons being deleted during weapon switching and other issues affecting camp weapon pedestals.

  • [p align="justify"]Attempted to fix explosive barrels damaging players.

  • [p align="justify"]Attempted to fix audio popping during certain sound effects.

If you run into anything, let us know! Thanks for keeping us in the loop❤️

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