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UPDATE NOTICE: MAY 12

Attention Pilots:

The servers will go offline for maintenance on May 12 at 12:00 (UTC+8). Downtime is expected to last 6 hours but may vary. Please check for updates if extended.

All pilots logging in within 14 days after maintenance will receive 1,000 [Mission Tokens] via in-game mail (not counted toward seasonal totals).

Here's what's coming in this update:

Striker Balance Adjustments

General Optimizations

Improved the tracking capability of homing missiles (e.g., FALCON's sidearm [Light Missiles]) against targets immune to lock-on.

Removed the 3-second restart delay after Shield Depletion for the following shields:

• Sidearm [Complex Shield] for ALYSNES, PANTHER, FREYR, and HURRICANE

• Modular Weapon [Complex Shield]

• Glider · Complex Shield [Melee Pack].

FALCON

Basic Attributes

Max HP: 29,000 → 31,000.

Aux 2 [Winged Form]

• Added 7 Evade charges. Each Evade maneuver consumes 1 charge. During Evade, the lock-on immunity duration decreases as Evade charges diminish, down to a minimum of 0.2 seconds.

• Evade charges do not regenerate while performing Evade, Loop, or Spiral Descent. After ceasing these maneuvers, regain 1 charge every 0.5 seconds.

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• Loop and Spiral Descent have a fixed lock-on immunity duration and are not affected by Evade charges.

SKYRAIDER

Sidearm [Energy Missile]

Damage composition adjusted: from 2,700 x15 damage over time → 10,500 damage on hit + 2,000 x15 additional damage over time. Total damage remains unchanged.

Aux 1 [Jamming Missile]

• Can be activated while Immobilized or Staggered.

• Cooldown: 15 sec → 12 sec.

• Jamming Missile smoke screen Effective Duration: 4 sec → 3 sec.

Aux 2 [Aerial Assault Form]

• Added 7 Evade charges. Each Evade maneuver consumes 1 charge. During Evade, the lock-on immunity duration decreases as Evade charges diminish, down to a minimum of 0.2 seconds.

• Evade charges do not regenerate while performing Evade and Loop. After ceasing these maneuvers, regain 1 charge every 0.5 seconds.

• Loop has a fixed lock-on immunity duration and are not affected by Evade charges.

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Aux 3 [Missile Dispenser]

Deployed carrier projectile can no longer be intercepted by enemy Strikers.

NARUKAMI

Main Weapon [Charged Beam Cannon]

• Shooting interval in Close-Range Mode: 1.2 sec → 1 sec;

• Weapon Damage: 13,000 → 12,000.

Aux 1 [Decoy Drone]

Durability: 9,000 → 12,000.

Reload Time after recalling: 60 sec → 30 sec.

ALYSNES

Basic Attributes

When ALYSNES' armor is removed, its Armor Purge Form's limited-time Enhanced State duration: 4s → 6s and gains the following:

• Ground and aerial actions do not consume Energy

• Immunity to Stagger

• Evade becomes immune to enemy lock-on while generating Illusions.

Enhanced State gains an additional effect: Striker movement speed is increased by 10%.

Aux 3 [Airdrop Kit]

Shockwave range upon removing and re-equipping additional armor: 50m → 70m.

PANTHER

Main Weapon [Lance], Aux 1 [Shield Blade]

Shield Blade downward slash Energy Consumption: 6,000 → 4,000.

After PANTHER uses Shield Blade downward slash and then charges the Lance, the first Shield Blade slash can now be used more quickly.

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When triggering a Deflect with Lance or Shield Blade downward slash, self Striker Stagger Time is reduced.

INFERNO

Basic Attributes

• Max HP: 47,000 → 54,000.

• Fluid Armor Regen: 750 → 900.

• Fluid Armor Depletion Cooldown: 2.8s → 2s.

• Ballistic DEF: 33% → 37%.

• Blast DEF: 28% → 35%.

Aux 2 [Focused Emitter]

When using Aux 2 on the ground, you can now jump during shooting to hover.

Event

TACTICAL SUPPLIES

Tactical Supply is now available. Complete missions during the event to earn Seasonal Crates and Mission Tokens.

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Due to adjustments to the event duration and content, the number of mission cycles has been reduced compared to the previous season. The corresponding missing rewards — Supply Crate · Radiance ×45 and Mission Tokens x2,500 — will be sent via in-game mail after the maintenance update on May 12.

Event Rules:

Join Operation STORM matches and complete Corite collection missions to claim the corresponding Seasonal Crate rewards. You can earn [Supply Crate · Radiance ×10] each week.

Win in Operation VERGE or Ace Arena to claim the corresponding Mission Tokens and Seasonal Crate rewards. Each week, you can earn [Supply Crate · Radiance ×20] and [Mission Tokens x2,500].

Complete the paint submission mission to claim the corresponding Seasonal Crate rewards. Each week, you can earn [Supply Crate · Radiance ×15].

Pilots can consume Mission Tokens to exchange a Mod for a random Mod of the same quality, with no limit on the number of exchanges.

Event Period: May 12 update to May 25, 12:00 (UTC+8).

Operation Rampage and Operation Gold Rush will end after the update. Please plan accordingly.

Mashmak

Optimized display logic for Mashmak scene resources and loot;

Ammo refill packs dropped in the field per scene: 1 pack → 8 packs.

After a Pilot discovers a Gold Supply Crate in a match, the crate will remain marked on the map and its location will be shared with teammates.

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Modular Weapon Adjustments;

Comprehensive upgrade of Modular Weapons now alters compatibility with existing Strikers:

No longer will FREYR's Aux 3 reduce lock-on time or increase Reticle Size for Modular Weapons.

Induced Sword

Boost Attack speed: 180 m/s → 220 m/s.

War Hammer

Boost Attack speed: 170 m/s → 210 m/s.

Energy Consumption to activate Boost Attack, perform charged heavy attacks, and execute a downward slash: 6,600 → 5,300.

Continuous Boost Energy Consumption: 5,000/s → 4,000/s.

Thermal Saber

Boost Attack: 170 m/s → 220 m/s.

Light Missile Launcher

• Basic Lock-on Range: 520 m → 600 m

• Lock-on range increase per level: 20 m (unchanged)

• Lock-on range at Level VI: 700 m.

Lock-on Time: 0.7 s → 0.3 s.

Missile tracking capability improved.

Hex Missile Launcher

• Basic Lock-on Range: 330 m → 500 m

• Lock-on Range increase per level: 20 m (unchanged)

• At Level VI, Lock-on Range increased to 600 m.

Lock-on: 0.4 sec → 0.3 sec.

Missiles can no longer be intercepted.

Complex Shield

Level I Shield capacity remains at 50,000, increase per level: 5,000 → 10,000, Level VI max capacity: 75,000 → 100,000.

Level I Shield Regeneration remains at 2,000/sec, increase per level: 300/sec → 600/sec, Level VI Regeneration: 3,500/sec → 5,000/sec.

Defense Field

Level I Shield capacity: 50,000 → 60,000, increase per level: 10,000 → 14,000, Level VI max capacity: 100,000 → 130,000.

Level I Shield Regeneration remains at 2,000/sec, increase per level: 200/sec → 500/sec, Level VI Regeneration: 3,000/sec → 4,500/sec.

Jamming Haze Diffuser

• Basic duration increased by 1.5 sec

• Level I duration: 4 sec → 5.5 sec

• Level VI Aux duration: 6.5 sec → 8 sec.

Bug Fixes

Fixed an issue where the Sniper Glider Pack's Aux 1 (Multi-lock Kit) would occasionally consume one round but fire two rounds during sustained fire.

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