UPDATE NOTICE: JULY 7
Attention Pilots:
[p align="start"]Mecha BREAK will undergo scheduled maintenance starting July 7 at 12:00 (UTC+8). Login and gameplay will be unavailable during this period. Estimated downtime: 6 hours (subject to change—check official announcements for updates). Upon completion, all Pilots who log in within 14 days of maintenance will receive a routine maintenance package via mail (1,000 Mission Tokens, not counted toward seasonal accumulation).
[p align="start"]Below are the main changes in this update:
[p align="start"]
Striker Balance Adjustments
[p align="start"]
PANTHER
-
Main Weapon: Lance
-
Adjusted the on-hit effect: from preventing target's Fluid Armor Regen for 6 sec, changed to applying** Structural Breach** effect on the target for 4 sec.
-
[p align="start"]Structural Breach: Blocks Fluid Armor Regen and reduces incoming repair effectiveness by 50%.
-
[p align="start"]
FREYR
-
Sidearm: Complex Shield
- Fully charged Complex Shield no longer auto-fires the plasma beam on release. Now requires a second press within 0.5s of dropping the shield to fire.
[p align="start"]
NARUKAMI
-
Main Weapon: Charged Beam Cannon (Close-Range Mode)
- Optimized projectile hit detection to improve weapon accuracy.
[p align="start"]
AQUILA
-
Main Weapon: Mobile Beam Cannon (Close-Range Mode)
- Optimized projectile hit detection to improve weapon accuracy.
-
Aux 2: Airborne Kit
- When airborne, Energy Regen remains at 2400/s; when on the ground, Energy Regen is adjusted from 2400/s to 3000/s.
[p align="start"]
NORNE
-
Aux 1: High-Explosive Arrow
- Damage: 19000 → 20000.
[p align="start"]
INFERNO
-
Main Weapon and Sidearm: Charged Splitter
- Charged Damage: 25000 → 27000.
[p align="start"]
HURRICANE
-
Aux 2: Turret Drone
- Reload time: 8s per drone → 9s per drone.
[p align="start"]
Operation VERGE and Ace Arena Ranked Mode
[p align="start"]
[p align="start"]Tier Point calculation rules for Operation VERGE and Ace Arena Ranked Mode have been adjusted: Pilots in Master tier and above will receive a certain point deduction reduction based on their Merit in the match when they are defeated.
-
8+ Merit: penalty reduced by 10 points.
-
6–7.9 Merit: penalty reduced by 5 points.
[p align="start"]
Striker Stats
[p align="start"]
Stat display optimization
[p align="start"]After this update, maximum stat values will be clearly displayed in the Striker Stats List. This cap rule reflects existing stat limits, and actual effects remain unchanged.
[p align="start"]When a Striker's stats exceed the limit through mods or performance boosts, any excess boost will have no effect. The specific stats are as follows:
-
Structure
-
Blast DEF can be increased up to 70%.
-
Ballistic DEF can be increased up to 70%.
-
Physical DEF can be increased up to 70%.
-
Energy DEF can be increased up to 70%.
-
[p align="start"]
Striker stat limit adjustments
To maintain long-term gameplay health and stat system integrity, minimum stat floors are being introduced this patch.
[p align="start"]When a Striker's stats exceed these limits via Mods or Upgrades, the excess will not apply.
-
Energy Stats
-
Energy Reactivation Threshold (Depleted): min 5%
-
Energy Depletion Cooldown: min 0.5s
-
-
Weapon Stats
-
Cooldown: reducible to 30% of base value, floor of 2s
-
Reload Time (Manual): reducible to 30% of base value, floor of 0.5s
-
Reload Time (Auto): reducible to 30% of base value, floor of 0.5s
-
Shop Rotation
-
Items in General Shop > Limited Edition > Limited Set will be rotated after the version update. Existing sets and accessories will be removed, and returning sets and their corresponding themed accessories will be rotated in.
-
**Ace Recruitment **will undergo a sale rotation after the version update:
-
Sale ends: STRIKER ARCHIVES: WELKIN CUSTOM,** SERENITH MK-III**,** INFERNO X-2**
-
Sale starts:** STRIKER ARCHIVES: PANTHER CUSTOM**,** ALPHARD MK-I**,** NARUKAMI TYPE-S**
-
[p align="start"]
Season Extension Notice
[p align="start"]
[p align="start"]To allow more time for seasonal content and gameplay refinements, Season 4 will be extended from its original July 21 end date to August 4.
[p align="start"]During the extension, all current season content — modes, missions, leaderboards, and reward tracks — will remain active. Matrix Contract will also be extended accordingly.
[p align="start"]Compensation details will be announced separately. Thank you for your patience, Pilots.
System Adjustments and Fixes
[p align="start"]
System Adjustments
-
Optimized the visual effect of the **Nebula Radiance **Frame: the effect no longer obstructs the Striker readiness score on the Operation STORM sortie page.
-
Optimized the flow of the Basic Tutorial for FREYR so that the tutorial content matches the current Complex Shield mechanics.
-
Optimized the refresh button's display effect in the Spectral Nexus' Upgrade interface.
-
In Spectral Nexus, the Upgrade page will now refresh at most one Emergency Repair Chip to avoid duplicate repair options.
-
Once scheduled maintenance begins, any ongoing Spectral Nexus run will force-settle at the next scene transition (e.g., moving from Level 9 to Level 10). Please plan your sessions accordingly. Thank you for your understanding.
[p align="start"]
Bug Fixes
-
Fixed an issue where LUMINAE using Aux 2 Support Jetwing and FREYR using Aux 3 Phantom Jetwing could not remove Immobilization from the Modular Weapon Pulse Claw.
-
Fixed an issue where ALYSNES' parry effect would fail when triggering an Armor Purge or using Aux 3 Airdrop Kit.
-
Fixed an issue in Mashmak where a melee Modular Weapon that was upgraded then recalled by a teammate did not have its durability properly reset.
-
Fixed an issue where replacing a Mod with a perfect-quality Mod did not fully display the new Mod's attributes.
-
Fixed incorrect Mod names appearing in the Mod interface.
-
Fixed an issue where a teammate's Upgraded weapon icon overlapped with the level display in the equipment slot.
-
Fixed an issue where the Modular Weapon Heavy Sniper Cannon could occasionally consume bullet count to an abnormal value when reserve ammo was empty.
-
Fixed an issue where some Operation STORM items could not be sold for Matrix Credits.
-
Fixed abnormal refresh countdown display for sortie missions under Operation STORM > Spectral Nexus | Beta.
-
Fixed a brief white screen flash when opening General Shop > Other > Access Cards.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.