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UPDATE NOTICE: JULY 7

Attention Pilots:

[p align="start"]Mecha BREAK will undergo scheduled maintenance starting July 7 at 12:00 (UTC+8). Login and gameplay will be unavailable during this period. Estimated downtime: 6 hours (subject to change—check official announcements for updates). Upon completion, all Pilots who log in within 14 days of maintenance will receive a routine maintenance package via mail (1,000 Mission Tokens, not counted toward seasonal accumulation).

[p align="start"]Below are the main changes in this update:

[p align="start"]

Striker Balance Adjustments

[p align="start"]

PANTHER

  • Main Weapon: Lance

    • Adjusted the on-hit effect: from preventing target's Fluid Armor Regen for 6 sec, changed to applying** Structural Breach** effect on the target for 4 sec.

    • [p align="start"]Structural Breach: Blocks Fluid Armor Regen and reduces incoming repair effectiveness by 50%.

[p align="start"]

FREYR

  • Sidearm: Complex Shield

    • Fully charged Complex Shield no longer auto-fires the plasma beam on release. Now requires a second press within 0.5s of dropping the shield to fire.

[p align="start"]

NARUKAMI

  • Main Weapon: Charged Beam Cannon (Close-Range Mode)

    • Optimized projectile hit detection to improve weapon accuracy.

[p align="start"]

AQUILA

  • Main Weapon: Mobile Beam Cannon (Close-Range Mode)

    • Optimized projectile hit detection to improve weapon accuracy.
  • Aux 2: Airborne Kit

    • When airborne, Energy Regen remains at 2400/s; when on the ground, Energy Regen is adjusted from 2400/s to 3000/s.

[p align="start"]

NORNE

  • Aux 1: High-Explosive Arrow

    • Damage: 19000 → 20000.

[p align="start"]

INFERNO

  • Main Weapon and Sidearm: Charged Splitter

    • Charged Damage: 25000 → 27000.

[p align="start"]

HURRICANE

  • Aux 2: Turret Drone

    • Reload time: 8s per drone → 9s per drone.

[p align="start"]

Operation VERGE and Ace Arena Ranked Mode

[p align="start"]

[p align="start"]Tier Point calculation rules for Operation VERGE and Ace Arena Ranked Mode have been adjusted: Pilots in Master tier and above will receive a certain point deduction reduction based on their Merit in the match when they are defeated.

  • 8+ Merit: penalty reduced by 10 points.

  • 6–7.9 Merit: penalty reduced by 5 points.

[p align="start"]

Striker Stats

[p align="start"]

Stat display optimization

[p align="start"]After this update, maximum stat values will be clearly displayed in the Striker Stats List. This cap rule reflects existing stat limits, and actual effects remain unchanged.

[p align="start"]When a Striker's stats exceed the limit through mods or performance boosts, any excess boost will have no effect. The specific stats are as follows:

  • Structure

    • Blast DEF can be increased up to 70%.

    • Ballistic DEF can be increased up to 70%.

    • Physical DEF can be increased up to 70%.

    • Energy DEF can be increased up to 70%.

[p align="start"]

Striker stat limit adjustments

To maintain long-term gameplay health and stat system integrity, minimum stat floors are being introduced this patch.

[p align="start"]When a Striker's stats exceed these limits via Mods or Upgrades, the excess will not apply.

  • Energy Stats

    • Energy Reactivation Threshold (Depleted): min 5%

    • Energy Depletion Cooldown: min 0.5s

  • Weapon Stats

    • Cooldown: reducible to 30% of base value, floor of 2s

    • Reload Time (Manual): reducible to 30% of base value, floor of 0.5s

    • Reload Time (Auto): reducible to 30% of base value, floor of 0.5s

Shop Rotation

  • Items in General Shop > Limited Edition > Limited Set will be rotated after the version update. Existing sets and accessories will be removed, and returning sets and their corresponding themed accessories will be rotated in.

  • **Ace Recruitment **will undergo a sale rotation after the version update:

    • Sale ends: STRIKER ARCHIVES: WELKIN CUSTOM,** SERENITH MK-III**,** INFERNO X-2**

    • Sale starts:** STRIKER ARCHIVES: PANTHER CUSTOM**,** ALPHARD MK-I**,** NARUKAMI TYPE-S**

[p align="start"]

Season Extension Notice

[p align="start"]

[p align="start"]To allow more time for seasonal content and gameplay refinements, Season 4 will be extended from its original July 21 end date to August 4.

[p align="start"]During the extension, all current season content — modes, missions, leaderboards, and reward tracks — will remain active. Matrix Contract will also be extended accordingly.

[p align="start"]Compensation details will be announced separately. Thank you for your patience, Pilots.

System Adjustments and Fixes

[p align="start"]

System Adjustments

  • Optimized the visual effect of the **Nebula Radiance **Frame: the effect no longer obstructs the Striker readiness score on the Operation STORM sortie page.

  • Optimized the flow of the Basic Tutorial for FREYR so that the tutorial content matches the current Complex Shield mechanics.

  • Optimized the refresh button's display effect in the Spectral Nexus' Upgrade interface.

  • In Spectral Nexus, the Upgrade page will now refresh at most one Emergency Repair Chip to avoid duplicate repair options.

  • Once scheduled maintenance begins, any ongoing Spectral Nexus run will force-settle at the next scene transition (e.g., moving from Level 9 to Level 10). Please plan your sessions accordingly. Thank you for your understanding.

[p align="start"]

Bug Fixes

  • Fixed an issue where LUMINAE using Aux 2 Support Jetwing and FREYR using Aux 3 Phantom Jetwing could not remove Immobilization from the Modular Weapon Pulse Claw.

  • Fixed an issue where ALYSNES' parry effect would fail when triggering an Armor Purge or using Aux 3 Airdrop Kit.

  • Fixed an issue in Mashmak where a melee Modular Weapon that was upgraded then recalled by a teammate did not have its durability properly reset.

  • Fixed an issue where replacing a Mod with a perfect-quality Mod did not fully display the new Mod's attributes.

  • Fixed incorrect Mod names appearing in the Mod interface.

  • Fixed an issue where a teammate's Upgraded weapon icon overlapped with the level display in the equipment slot.

  • Fixed an issue where the Modular Weapon Heavy Sniper Cannon could occasionally consume bullet count to an abnormal value when reserve ammo was empty.

  • Fixed an issue where some Operation STORM items could not be sold for Matrix Credits.

  • Fixed abnormal refresh countdown display for sortie missions under Operation STORM > Spectral Nexus | Beta.

  • Fixed a brief white screen flash when opening General Shop > Other > Access Cards.

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