Liminal Hotel Updated! (and many other changes)
First, my sincere apologies for the delay. We have had some issues that delayed the update.
We've just updated Dreamcore with a massive overhaul for Liminal Hotel. We hope you like it!
Here are the complete patch notes!:
[Dreampools]
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Fixed some missing walls (Thanks @BigCGaming).
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Fixed a song loop problem on Dreampools (thanks @fatpound).
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Fixed a void in basement (Thanks @blåhaj).
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Fixed a missing rail.
[Eternal Suburbia]
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Fixed some wrong location models in Neighborhood (Thanks @BigCGaming).
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Fixed a void in Guest House (Thanks @BigCGaming).
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Fixed a break lens bug in the opening cinematic.
[Playrooms]
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Removed color-coded keys in Pastel Room and replaced them with a pink generator to power the garage door, matching the rest of the sections.
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Adjusted Maze Room layout to slightly reduce difficulty.
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Added lights in dark areas from Maze Room (Thanks @BigCGaming).
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Fixed a problem with the light on the final section.
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Fixed missing texture on fences in Toys_Room. (Thanks @AndraxDev).
[Liminal Hotel]
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Overall map updated by 35% with major layout adjustments.
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Floors 3 and 2 were completely rebuilt.
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Updated elevator floor signage with a new visual design.
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Added 2 new floors and renumbered all existing ones. (now there's 8 total).
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Added reverb of footsteps on big section.
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Added new soundtrack.
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Adjusted elevators pair spacing to bring both units closer together.
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Blocked several paths to increase navigation difficulty.
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Fixed a problem with Fren balloon achievement.
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Fixed a problem with the achievement of the 4th floor.
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Fixed a problem with some lights that disappeared.
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Fixed some models with missing textures (Thanks @AndraxDev and @therealgeox).
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Updated final map slot to display a preview image.
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Added main menu background selector (map-based or last played).
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Added brightness option.
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Added Greek and Dutch languages.
[VHS]
- Reduced VHS blur intensity.
[General]
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Added Ambient Occlusion.
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Increased a 5% the sound of the VHS.
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Fixed some texture doors.
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