Performance Optimization Update
Hello, this is Masked D, director of The Great Villainess: Strategy of Lily.
Today we'd like to share some news about optimization and stability improvements.
We've been working on optimization on and off since release. With this update we've addressed a
number of issues, including the one many of you reported, where the frame rate would climb and drive up CPU usage.
There isn't much we can share just yet, and we're sorry about that, but the whole team is planning to keep delivering updates for this title. We'd be delighted if you would continue to watch over us!
We hope you'll keep looking forward to the exploits of Lady Scarlet and Lily!
〈Optimization and Stability〉
・Reworked how terrain is drawn on the main board, reducing the number of draw calls.
・Reviewed rendering objects, effects and background animations, and corrected the timing at which they are suspended.
・Shadows that are not reflected on screen are no longer drawn when graphics quality is set to "Low".
・Stopped 3D terrain processing that is no longer needed while the flat map is displayed at maximum zoom-out.
・Fixed a process that caused a momentary freeze when returning from the flat map to the 3D map.
・Fixed a process that caused a momentary freeze immediately after switching to the night time period.
・Resolved stuttering when opening and closing the stronghold information window.
・Fixed the part of the auto-save at the start of a turn that was interrupting player input.
・Improved the loading time of effects that appear for the first time in a play session during battle.
・Reduced the memory waste generated every frame by mouse cursor detection and window frame processing, improving stability.
・Fixed an issue where the V-Sync and frame rate limit settings were ignored when graphics quality was set to "Low".
・Fixed an issue where the frame rate limit setting was not applied while V-Sync was enabled, causing the game to always run at the monitor's refresh rate.
・Fixed an issue where switching graphics quality to "Low" during play had no effect until the map was reloaded.
・The refresh rate is now re-checked when the game is moved to a different display.
・Other stability improvements through a review of memory management.
〈Bug Fixes〉
・Fixed an issue where progress could stop at the loading screen after the prologue tutorial and before the story part begins, when the game was launched while the Steam client was not running.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.