Version 1.3 notes
Bug fix and changes
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When receiving random cards from a card’s effect, it will no longer include locked cards
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When the victory screen starts, tooltips (small info popups) will always be removed
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Potency of poison darts brewed by leftover card will also count in the double yield potion
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A few text bugs
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Sound volume slider fix
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Coin sound effect fix
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Everything speed up a little
Things in maps and levels
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Enemies will give out less injury cards
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A few enemies get slightly stronger, mostly in map 2 and map 3
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Easy mode become a bit easier to counter the above effect
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Final boss’ summon has more variation
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Shop refresh price increase
Warrior
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Swipe damage weakened
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Hunters Sigil +2 weakened
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Wardens Resolve weakened
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Tight Maneuver weakened
Priest
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Start with 1 more fox summon card, 1 less weakening ray
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Some cards' base level slightly power up
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Judgment now cost 1 mp but give 2 fatigue cards
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Cleansing Rite chance to appear increased, removed consume, energy cost become 2
Rogue
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All leaf cards' potency increase by 1
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Root card has +3 potency when it is used for making poison (no effect when crafting dart)
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All slash cards damage increase
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All smoke cards has 1 cost, base version power up, +2 version power down
Gift cards
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When keeping these cards with the hourglass, the bonus effect will kick in too, not just when it's being discarded
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Effect for keeping a gift slightly decrease
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