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Version 1.3 notes

Bug fix and changes

  • When receiving random cards from a card’s effect, it will no longer include locked cards

  • When the victory screen starts, tooltips (small info popups) will always be removed

  • Potency of poison darts brewed by leftover card will also count in the double yield potion

  • A few text bugs

  • Sound volume slider fix

  • Coin sound effect fix

  • Everything speed up a little

Things in maps and levels

  • Enemies will give out less injury cards

  • A few enemies get slightly stronger, mostly in map 2 and map 3

  • Easy mode become a bit easier to counter the above effect

  • Final boss’ summon has more variation

  • Shop refresh price increase

Warrior

  • Swipe damage weakened

  • Hunters Sigil +2 weakened

  • Wardens Resolve weakened

  • Tight Maneuver weakened

Priest

  • Start with 1 more fox summon card, 1 less weakening ray

  • Some cards' base level slightly power up

  • Judgment now cost 1 mp but give 2 fatigue cards

  • Cleansing Rite chance to appear increased, removed consume, energy cost become 2

Rogue

  • All leaf cards' potency increase by 1

  • Root card has +3 potency when it is used for making poison (no effect when crafting dart)

  • All slash cards damage increase

  • All smoke cards has 1 cost, base version power up, +2 version power down

Gift cards

  • When keeping these cards with the hourglass, the bonus effect will kick in too, not just when it's being discarded

  • Effect for keeping a gift slightly decrease

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