Patch Notes 1.12
Patch Notes 1.12
Gameplay
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Fixed a case where interacting with an in-world item or opening inventory while a transition was happening could trap you.
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Fixed a case where if you walked away from the Survey Machine in the beginning could cause it to break. For real, this time.
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Fixed a case where you could softlock yourself by traveling through a gate mid-closing.
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We added an extra phone call in the middle to help with the pacing of the story.
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Fixed a bug that caused the player to lose a very important puzzle item.
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There was a softlock that prevented progress after the Kitchen area if the player messed with the power before entering.
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Fixed a case where a particular puzzle on the kitchen table was skippable by reloading the game.
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Swapped the phone call in the Landing Bay to a more mysterious one.
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The interactive ladder climbing in the station was weird, swapped it to an uninteractive one.
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Fixed a case where trying to go back in the (cave) after crossing it resulted in strange behavior.
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Playing on low framerate could cause the player to teleport into a softlocked state on the station. Fixed.
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Synced the on-off state of a particular secret lever with its corresponding secret door's open-closed state.
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Fixed a dial that could visually skip around.
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Adjusted some timings so the visual feedback better matches the player interactions.
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Updated some of the vaguer hints to better guide the player
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Added some new hints for missed obtainable items in the world
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Fixed some collision artifacts that could cause the player to get stuck.
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Fixed cases where you could click through windows.
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Fixed an issue where playing without Steam running could cause the game to hang before the ending cutscene.
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Fixed a case where controllers would not stop vibrating after interacting with specific levers.
Visual
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Lowered the power of some of the lights that could cause hints to be too bright.
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Fixed a case where a buoy could stop rendering while clearly visible.
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Fixed a bug where reloading the game could cause one of the power generators to look offline (when it was online).
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Fixed various inspectable objects' default rotation.
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Fixed text formatting on various hint objects.
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Fixed a case where pasta and rice were stored in invisible jars.
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Fixed a case where a specific cable was not visually plugged in after reloading the game.
Audio
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Fixed a bug where reverb zones stayed active after loading a game
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Updated audio feedback of various interactions.
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Fixed subtitle timing of various voicelines.
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Removed mouseover and click audio from unactive buttons.
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We found some audio clips that tended to not play. Fixed.
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Added audio feedback to some puzzle solutions.
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Finetuned cable car audio when operated remotely.
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Music during conversations is lower now.
UI
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Visual fixes for the credits and title scenes.
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Larger GUI scale could cause some UI elements to scale out of the screen. Fixed.
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Larger GUI scale could cause some UI elements to overlap. Fixed.
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Fixed some cases where translated text elements too long for their bounding box.
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Fixed cases where UI texts and buttons could stay on the screen when they shouldn't have.
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(Re)added text colorization of different speakers to the intro conversation.
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We weren't saving the player's "Don't ask me again" preference when deleting a photo. Fixed.
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Fixed a case where you couldn't drag your photos around while drawing on them.
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