Game Update! (v0.3.3)
Special Update!!
Recently, besides the new towers, I've also been working on some new features that I wanted to find a way to gather feedback, but...it just didn't feel right to put out test features even though we're still in Early Access. Since Halloween is around the corner, I decided to combine these features into a special event!
Since this is mostly about gathering feedback for future content, the plan is to keep it around for maybe 1-2 updates, but that really depends on everyone’s feedback. After you play, feel free to share your thoughts or suggestions here or on Discord!
By the way, since someone asked last time, I want to mention that after an update, there will often be some smaller patches, mainly to fix newly reported bugs. Any significant changes will be updated in the patch notes!
- Refi
New Feature
- Misty Graveyard - ?????
Gameplay Adjustments
- Mine Tower: Changed to 2x2 and reduced firing range for better control of mine placement. Additionally, all mines will be regenerated when there are path changes outside of combat.
Balance Adjustments
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Starfall Tower: Build cost 105 → 120
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Drill Tower: Build cost 20 → 15, Red Upgrade cost 30 → 35
Bug fix patches:
PATCH 1:
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Fixed the issue with monster HP overflow.
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(To compensate for the reduced HP) After wave 25, each additional wave will increase monster movement speed by 3%.
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Monsters will now have a 3-second stun immune after being stunned for more than 3 seconds.
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Fixed the issue where towers could be placed on tombstones. -- PATCH 2:
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Fixed an issue where the priority UI was broken in the Misty Graveyard.
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Fixed an issue where the "Skeleton King's Gift" broke after approximately 200 (!?!?!???) waves.
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Fixed an issue where some player icons would not display when opening the leaderboard for the first time.
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Fixed an issue where the scroll speed using the mouse wheel was too slow in the leaderboard.
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Fixed an issue where the random buff/corrupt Tiles would appear on monster portals.
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The leaderboard will now automatically upload every 5 waves (Due to Steam's upload time limitations, it cannot upload every wave).
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Gold is now capped at 9999.
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Relic "Static Shocker": Now each monster has a separate 5-second activation cooldown (In Endless Mode, this effect was too easily triggered by Thunder Towers, so an additional cooldown on each monster is added to balance its output).
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Fixed an issue where the relic "Chaos Transmuter" did not work on 3x3 towers.
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Fixed an issue where the relic "Balanced Circuit" did not trigger its effect when obtained during gameplay.
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Fixed a display error when acquiring the relic "Prophet's Crystal Ball".
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