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Patch Notes for Paranormal Patch #13 (UE4 ALPHA V007)

Patch #13- 11/19/2018

I'm sorry this has taken so long. Thank you so much for your patience. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently (seriously), adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, adding more story elements, and overall experience. Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build. The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of. (If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.) Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game. These past months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, battling depression, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decided the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. I know my track record for update frequency is lacking, but I am working on improving this. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates. I'm serious. More updates. Smaller, more focused and frequent.

Upgraded to Unreal Engine 4.18 for improved stability Added additional cutscenes Added death system (will expand in future) Added more scares (more to come still) Added rumble sound to more scares Added ability for certain scares to injure Mattel Added option in menu to disable voice recognition Added loading screen Added additional items around the property Added possibility for camera to run out of battery Added usable soccer/foot ball Added various tooltips to settings menu Balanced some scares Improved certain scares Improved coloration of foliage and landscape Improved weather effects Improved lighting Improved Level of Detail system Fixed issue with phone interaction failing to trigger Fixed issue with invisible sleeping Mattel Changed font on settings menu Changed crosshair color Changed night camera text Many other changes I haven't listed due to forgetfulness.

What still needs to be done? I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has a bit plot progression, but not as much as I intend there to be when it's done. This will be changed in the future. More scares. Way more scares. And more randomization, both big and small. More interaction with the environment. And most importantly, whatever feedback all of you give me will help shape the game's future.

This patch is dedicated to you. Thank you for taking the time to play this game and for putting up with the long wait times. I owe you everything.

Stay spooky. -Matt

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