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QoL Update- Destructive Effects, Elevators, & More

Greetings Fellow Dwarves!

We are happy to announce that tonight we are releasing our newest QoL Update for Orebound!

Today's highlights focus on:

  • Gamewide sfx and vfx improvements for destroying objects with the build hammer

  • Elevators now remove voxel terrain

  • Explosives now have a mode to clear ore veins

  • Many bug fixes and QoL improvements

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The list of changes includes:

  • Finally, fixed the disappearing grass bug!

  • When the aircraft approaches and clears foliage away, it only removes blocking trees.

  • Plunger and mountain vaporiser can now switch mode with x between leaving ores and destroying ores.

  • Looking at a placed plunger will tell you what its destroy mode is.

  • Hooked up demo charge and dynamite will leave or remove ores base on the plunger it is connect to.

  • New decorative ingots for compacted coal and steel

  • Elevators will remove voxels when placed

  • Fixed not being able to destroy engraved wood chairs

  • Fixed elevator screen going off in multiplayer when someone steps off the elevator but another player is still on

  • Fixed shovel not destroying cave foliage

  • Picking up resources that are right next to each other will give you both resources

  • Added unique destruction SFX to all 250+ placeable buildings from the build hammer

  • Added unique destruction VFX to all 250+ placeable buildings from the build hammer

  • Variations include Wood, Stone, Metal & machine effects on destruction

  • New unique destruction sfx's for flags, decorative ingots stone buildings, wood buildings, signs and banners/flags

  • Added sound improvements for talking dwarves in the citadel

  • Added citadel sounds for dwarves using screwdrivers and wrenches

  • Added sounds for the dwarf chopping meat

  • Added sound for the dwarfs placing their beer back down

  • Improved Fire sounds for braziers in the citadel

  • Improved Lava sounds for the lava pits in the citadel

  • Improved the sound radius of the guitar playing dwarf

  • When switching mode for explosives, you now get a notification "Explosion type, destroy ores" or "Explosion type, leave ores"

  • Added a dwarf drinking alcohol onto the anvil

  • New ingots are now in the build menu

  • Can't put big drills on small deposits

  • Shovel doesn't make grunt sound on use

  • Fixed destruction outline being the wrong way for the wood roof corner. This has required changing the pivot on the mesh for the building, so these may be facing the wrong way on your saves and need replacing

  • Fixed water pumps consuming coal even if they are off

  • Fixed plunger and mountain vaporiser not saving their destroy ore state on game save and reload

  • Dwarf on the anvil near the guitar dwarf in the citadel has a slightly better animation for their left hand, which is now on their lap.

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