MODS & MENUS UPDATE!
It took a while but it's here! Lots of new things to play with now! I wasn't keeping very good change notes for a bunch of stuff related to this patch, so hopefully I remembered all the stuff we changed. Here goes...
Bombernauts Version 0.16.0: The Mods & Menus Update
NEW MENUS AND OPTIONS
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Sick new menus yo! They're way more responsive and functional, and a lot easier to add things to now! They work fine with keyboard and gamepad and even the mouse! Give them a try!
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"Customize Maps" added to the Create Game menu! You can mix and match custom map sets now!
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"Customize Items" added to the Create Game menu! You can control what items show up now!
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"Force Spawn Timer" added to the Advanced Game Settings. How long before you get force spawned!
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"Floaty Bombs" added to Advanced Game Settings. Bombs float on lava! On by default.
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"
Smash DamageDamage Buildup" added to Advanced Game Settings. Smash bros style damage percents! Get bombed farther and farther and farther! Off by default. -
"Force Multiplier" added to Advanced Game Settings. GO FLYING
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"Server Script" added to Advanced Game Settings. MODS! See below for more info.
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Passworded lobbies now show up in the lobby list with a lock next to their name. "Filter By Password" was removed.
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Custom Map options enabled for Saturday Special lobbies.
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Saturday Special now chooses randomly each week instead of in a set order
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Quick Play now will give the option (and a warning) to join a heavily customized or saturday special lobby if it can't find one with default settings.
LUA SCRIPTING
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Enabled Server Scripts. Stick a lua script into the custom_game_scripts folder and you can host a lobby with that script.
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Enabled loading server scripts from workshop items. Go! Upload some mods!
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See this forum for mod discussions
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Sub to Saturday Specials for some example scripts
NEW HATS
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Adjusted the cost of a few hats
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Added a bunch of new hats!
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Added a BRAIN SLIME special hat! JOIN THE SLIME ARMY TODAY
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Added a Closurehead special hat for people who own Closure!
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Added a Dev Hat that only me, Sven, and Brandon can have!
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Added a VIP Hat for players who have contributed to Bombernauts development or the Bombernauts community!
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The following players have earned a VIP hat:
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Hideous, for making a couple of sweet hats
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Dan Fitzgerald, for making the early access launch trailer
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Xemsi, for beta testing and bug reports
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Charlez Metze III, for rendering out a few 3D assets
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MAN, for his announcer voice
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pixeldesu, for running the Bombernauts subreddit
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Hartmunt, for detailed bug reports and consistently hosting lobbies
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NEW AND UPDATED BLOCKS
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Added Glass and Metal Glass blocks! See-through blocks so you can stop blocking the camera with your walls!
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Added Metal Springs to the editor
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Added Char Blocks to the editor
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Changed Mud to Tar
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Updated the graphics of a bunch of tiles
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Tweaked the editor UI so everything can fit on lower resolutions better.
MAPS
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Updated Bumpers, ColdPit, Backboard, Blade, BouncePit, DivingPlatform, DunkTanks, Hoops, LeanTo, and Platforms with the new tiles
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Added 3 new neutral maps: GlassPads, GlassHouse, and GlassHole
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The game will now not choose any map that has been selected in the last 20 rounds (previously 12). This is now also enabled when using custom maps.
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When custom maps and default maps are mixed, the game will switch from a 50/50 ratio of custom:default to proportional if you have more custom maps than default maps.
MISC
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Renamed "Powerup Action" control binding to "Taunt"
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Taunt will automatically call "-sing" with the last song you sung. Saved across game sessions.
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Win messages are now randomized
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Tweaked the RNG for powerup selection slightly.
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Robot Colors and Hat settings are now saved on Steam Cloud instead of locally
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A few other game settings (chat title, pronoun, etc) are now saved on Steam Cloud instead of locally
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Settings that have been moved to Steam Cloud were reset
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Added a new achievement!
BUGFIXES
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Fixed an issue where you would occasionally get clipped off the map
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Fixed being able to stun players who haven't spawned in yet
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Fixed being able to duplicate a slime bomb held while you're a ghost
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Win message font now properly displays all ASCII characters
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