Version 0.63.2.0
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Added setting for flashing Bases tab when not enough resources
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Auto nav distance entry on Sector Data tab prefills with start of sector distance
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Fleet A, B, D and F nodes can now be shift or right clicked to complete the node if possible
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Fleet added a button to view your previous battle clear layouts
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Fleet damaging but not killing enemy command ship after your ships are gone now updates damage done
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Changed galaxy names so last number is their order
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Adjusted B43 in galaxy 6 to make F7 actually required on first clear
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Galaxy 6 fuel upgrade now specific to that galaxy and slightly increased
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Crew levels achievements automatically granted if needed when unlocking Splicing with Keep Supremacy
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Spliced Crew gaining acclimation level triggers check on automation settings and sets Aspect if needed
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Crew panel will flash green once hit sector to unlock splicing if splicing is available
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Fixed UT Heavy Split Beam sometimes not firing when 1 enemy left
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Fixed Galaxy undo/redo popup getting to tall for no reason
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Fixed issue with Fleet hazard tutorial showing up on upgrades screen
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