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Version 0.63.3.0 More Steam Achievements

Final patch (in theory) before I'm on vacation for 2 weeks. Finally got around to adding most of the in game achievements to Steam!

  • Temporary code for 200 AI Points: Murica

  • Fixed enemy capital barriers to start regen timer after last hit, not once they are all gone

  • Adjusted a few very late game sector small ships to be less numerous

  • Overdrive Auto Next on Tier Up now switches to the fastest to next tier instead of lowest tier

  • UT upgrade selection will prioritize upgrades with 0 artifacts

  • UT fire rate mods now also effect tick rate for beam

  • Improved wording on warning for crew upgrades with a stat in the divisor

  • Reduced starting cost of T2 Capital cores to make getting the shield regen node a bit easier

  • Added a notification when a queue is finished

  • Added a "Carrier" targeting setting for enemies around sector 63

  • Added small outline to capital health bars

  • (Steam) Added a bunch of achievements to Steam

  • Fixed shot scaling to fully reset on capital boss transition

  • Fixed some issues with buy amount and buttons/upgrades that react to it not showing proper amounts

  • Fixed synth time estimates

  • Fixed fixtures switching to a fixture that has been removed due to upgrades

  • Fixed Fleet battle deploy previous layouts to deploy in the correct positions

  • Fixed issue with locked fleet nodes and right click causing negative resources

  • Fixed Tether warp location difficulty level resetting on reinforce

  • Fixed first line of Residuum upgrades resetting on reinforce when they were meant to not reset

  • Fixed issue with base 6 material gain upgrade not working

  • Fixed Tether warp auto run setting sometimes being wrong

  • Fixed Splice adaptations not updating the time label correctly

  • Fixed sector data to indicate if shard was maxed this reinforce or not

  • Fixed enemy capital tooltip to update reactive armor info as it changes

  • (Mobile) Fixed lategame V Device issue

Читать в Steam ↗

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