Version 0.63.3.0 More Steam Achievements
Final patch (in theory) before I'm on vacation for 2 weeks. Finally got around to adding most of the in game achievements to Steam!
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Temporary code for 200 AI Points: Murica
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Fixed enemy capital barriers to start regen timer after last hit, not once they are all gone
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Adjusted a few very late game sector small ships to be less numerous
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Overdrive Auto Next on Tier Up now switches to the fastest to next tier instead of lowest tier
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UT upgrade selection will prioritize upgrades with 0 artifacts
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UT fire rate mods now also effect tick rate for beam
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Improved wording on warning for crew upgrades with a stat in the divisor
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Reduced starting cost of T2 Capital cores to make getting the shield regen node a bit easier
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Added a notification when a queue is finished
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Added a "Carrier" targeting setting for enemies around sector 63
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Added small outline to capital health bars
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(Steam) Added a bunch of achievements to Steam
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Fixed shot scaling to fully reset on capital boss transition
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Fixed some issues with buy amount and buttons/upgrades that react to it not showing proper amounts
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Fixed synth time estimates
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Fixed fixtures switching to a fixture that has been removed due to upgrades
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Fixed Fleet battle deploy previous layouts to deploy in the correct positions
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Fixed issue with locked fleet nodes and right click causing negative resources
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Fixed Tether warp location difficulty level resetting on reinforce
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Fixed first line of Residuum upgrades resetting on reinforce when they were meant to not reset
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Fixed issue with base 6 material gain upgrade not working
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Fixed Tether warp auto run setting sometimes being wrong
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Fixed Splice adaptations not updating the time label correctly
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Fixed sector data to indicate if shard was maxed this reinforce or not
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Fixed enemy capital tooltip to update reactive armor info as it changes
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(Mobile) Fixed lategame V Device issue
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