Spaceversary Event July 26th through August 12th
Spaceversary Event
July 26 through August 12th
Its now been 2 full years since launch on Steam, so Spaceversary has come back around and there is also a Steam Deck giveaway (U.S. residents only) running in the Discord.
Note: There is not new endgame content.
During the event, the special "Event" tab will be available. Play an anomaly harvesting mini-game to earn two special resources: **Versarite **and Yearium
**Versarite **will let you upgrade the mini-game in various ways.
**Yearium **can be used for system specific time skips and minor boosts that last the duration of the event.
All that **Yearium **will culminate in unlocking the Spaceversary ship design!
If you already got the design last year, you will get bonus AI Points instead.
There are also 6 temporary hidden achievements related to the mini game that you can do for 10 AI Points each.
Patch notes:
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Spaceversary Event running July 26th through August 12th
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Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design
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You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)
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Added option to show a confirmation popup when overcharging warps
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Changed Tether Warp option for confirming switches with excess charge to queueing
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Changed Phonoi Warp capital changed to 9 barriers to make less awkward
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Improved Splicing message when your sector is not high enough to unlock yet
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Moved AF Research upgrades for AF Research to front of their row so you can be lazy
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Fleet UT Beam has slightly more damage and fire rate, doesn't close in as much
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Fleet UT Charge Laser has more fire rate, range, move speed, reduced damage, upgraded versions also improved
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Fleet UT Close Range Missiles fire rate and range increased, Barrage Missiles damage decreased
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Fleet UT Barrier mod now has no downside except on fighters
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Fixed Fleet auto run finished flash to trigger correctly
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Fixed Core upgrades showing cost as if they were on level 1
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Fixed several synth recipe display bugs
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Fixed an inconsistent result in specific Fleet Battle setups
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Fixed Crew Splicing AI automation to unlock properly
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