Content Update Version 0.71.0
Version 0.71.0
An update on Halloween! No event, but have this code for a new ship design, good until 11/17: "All I got for halloween was this lame skin" (Note: if you also play mobile, this skin won't work until 0.71.0.1).
New Content
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Sectors up to 142 and new upgrades for most systems
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New late game Reinforce upgrades (players above 133 will be treated as if they were at 133 on first reinforce)
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New Fleet Galaxy content (Unlocked by reinforcing with all G6 artifact upgrades purchased)
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New Reactor system after Overdrives
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New temporary code good until 11/14: "I really need extra AI Points to afford the new spliced crew upgrade"
Balance Changes
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Corruption cap got too high too easily, upgrades for it reduced across the board
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If you had over 700 highest corruption it has been reset to 700 as your highest
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Several Galaxy 6 artifact upgrades slightly reduced (fixture speed the most)
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Early Tether warps starting difficulty and charge time increased, discharge time decreased
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Reduced late game enemy capital Reactive Armor decay time in general
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Capital turret power now has a bigger grace period when destroyed, equal to the enemy weapon charge time
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Spliced Phenomenologist Xyloquant upgrades changed to shard drop amount
Other Changes
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New AI upgrade for Spliced Crew infusion auto buy
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Fighter targeting settings are now a priority list instead of just one target
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Slightly improved fighter damage per pass numbers on tooltip
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Capital part target icons turn red when destroyed and gradually go back to white to when restored
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UT Cruiser single tank increased fire rate instead of damage and more block %
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R1 Void Device Smart Upgrade now discards the previous shard tier instead of just swapping it out
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Added tooltip to fleet galaxy Artifacts and Scrap that show how much you gained this current run
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Galaxy 6 F1 Node unlock cost reduced so it makes more sense to get right away
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Galaxy 2 and 3 RM node cost reduced so it makes more sense to get at all
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Improved readability of shard resonance amount and the dots for slots they go in
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Improved synth module popup position and sizing to not cover things
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Base building auto buys now work offline but only up to 100 cycles of buying
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Added "Paste From Clipboard" button to settings code entry
Fixes
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Potentially fixed UT reward window being ultrawide in some cases
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Fixed offline gains box sizing
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Fixed reactor UI sometimes not showing all information
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Fixed Core upgrade display prices going off the button
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(Mobile) Add buttons to paste into username/password fields for cloud accounts
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(Mobile) Fix VDevice tooltip errors
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Tons of other minor fixes
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