Version 0.71.1.0
-
Added new AI Upgrade for compute fighter spec loadouts
-
Improved compute fighters optimize, now considers time left and has a better tie breaker order
-
Added visual bar for reactive armor in the battle area to better convey the damage reduction amount
-
Reduced some very late game reactive armor amounts
-
Buffed Synth Booster core
-
Final artifact nodes in Galaxy 7 and 8 now give the same cost per artifact as the other nodes
-
Reduced several Galaxy 8 battle scrap rewards by 5
-
Fleet battle practice on nodes with a base that causes a hazard now keep the base and hazard settings linked
-
Improved fleet advisor behavior when bases are involved
-
Fleet advisor check now occurs sooner and doesn't require a loss
-
Fleet added damage type icon for 2x damage vs both armor and shield
-
Improved color difference in late game synth tiers
-
Fixed Residuum gain bonus not applying to offline time on load
-
Fixed cost of the Synth Speed Residuum upgrades
-
Fixed hold position not working right if a retreat goes through a sector split
-
Fixed incorrect shard drop rate in sector 58
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.