Version 0.75.0 Rebalance and Spacemas
Hope everyone enjoys the smoother rebalanced 80-130 gameplay. Any bumpyness on the transition of stats and power level shouldn't be extreme except in pretty specific sector + fleet progress setups. They should generally small, and smoothed over by the Spacemas bonuses. Bigger giveaway then normal running on the Discord during Spacemas so drop bye!
Spacemas
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Event active 2025-12-19 through 2026-01-04
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Earn temporary boost upgrades, ai points, consumables and an event skin
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Unstable Transit has a new modifier active
The Rebalance
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Player at R1+ will be affected to varying degrees by stat changes due to this rebalance
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R1-R5 changed to only 3 Reinforces at 80, 90, 100
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(If you are in this section you have been set on the appropriate Reinforce)
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Galaxy artifacts no longer require Reinforces for all galaxies
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(If you are on these galaxies you may be able to apply pending upgrades)
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New sector based Reinforce upgrades from sector 100-129
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Fleet artifact upgrades may be in an odd state, such as locked but having a point in it
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FR usage in fleet battles changed to only lose half as much from taking damage, with the other half being on ship death
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FR usage in fleet battles is now rounded
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Overdrive Warp active reduced (Warp charge speed given elsewhere)
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EoC scaling changes
Other Changes
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Added background battles based on reinforces (and a setting to turn them off)
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Key shard lowered wave clear requirement to 300
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Key shard overkill no longer charges the wave requirement
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Base 6 now has prestige start upgrade(s) and shows up in the battle area
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Removed anti-fighter damage increase on capital boss fights
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Fighter damage increase per pass resets on boss fights
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Void Recuperator no longer works during capital boss battles
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Adjusted Powercell 2 upgrade order
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Adjusted Powercell UI as void power/max is no longer relevant and to improve clarity
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Added some new run modifiers to UT that unlocks in later galaxies
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UT buffed cruiser single tank mod
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Nerfed enemy missiles in UT
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V. Device inactive links now show if you have extra links available
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Separated Tether Warp upgrade buttons to Skein and Residuum
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Splice automation setting for fastest to rank now considers levels needed for required discipline gain
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Splice automation UI changed slightly in some cases for clarity
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Splice cleanse, adaptations and automation settings button can now be shift or right clicked to swap for all crew
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Added option to control auto switching tether warps when maxed
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Added a progress log in stats & info, not retroactive
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Added option to hide out of date stats on stats & info
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Added tracking for consumables used this reinforce
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Added a new late game secret achievement
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Added turret amount indicator to Sector Data entries
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Rumina warp layout sshape changed
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Tons of other minor changes that I have forgotten
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Fixed lights flickering on enemy capital excessively
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Fixed 6h timeskip consumable sometimes awarding too much
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Fixed and tweaked some broken text
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