Content Update
The next content update is finally here! I really need to work on keeping the gaps between content smaller, this was a bit long. Be sure to swing by the Discord as got a shorter giveaway then normal running for this update!
Also, to help you get through this new content faster than I can make it there is a temporary code "Get me to new content faster" good through may 5th.
New Content
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Sectors up to 158
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A biiiiig new ship type at 150 with some combat changes
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New fleet galaxies
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Expanded and new systems
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More Steam Achievements
Changes
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Added a 3rd Reactor Powercell, if you had baseline loops above 9 it will be reset to 9
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Splice Adaptations and Specimen Research all now have level caps
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Tether warps Skein gain increase per difficulty increased to x1.35
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Residuum persist tier upgrade moved to galaxies instead of reinforce
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Unstable Transit Grid Buffed modifier no longer creates teleports slots
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Changed intro to not auto-advance, so players can read story as quickly or slowly as they want
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Core Auto Upgrade All now only affects filtered types (All, Weapons, Defense, etc.)
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Several text changes/improvements for consistency
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Added hide completed option to achievements
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Fighter Efficiency renamed to Capital Resource Gain
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Other stuff that I did so long ago I forgot
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(Accessibility) Shield text now has settings for font outline + disable color change based on % remaining
Fixes
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Fixed tutorial highlight issue
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Fixed minor text issues
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Fixed Reactor auto power manage not auto power managing when uncapping power boosts
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Fixed script error when checking for missing stats
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Fixed Accumulation Upgrade displaying wrong button state/progress for some upgrades
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Fixed number formatting for "Preview" shard tooltips
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Fixed Reactor button getting stuck flashing red in some situations
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Fixed tutorial highlight sometimes pointing to wrong place
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Fixed warp progress sometimes being wrong
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Fixed hangar targeting sometimes being confused
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