Demo Update 0.4.0
I know it's been a while, I'm sorry!
But it's for a good reason... a new rendering system!
What that means? Well... I added a new camera to the game that allow players to walk and explore planet's surface! Because of this, I needed to rebuild the whole rendering system of the game, and also redo many of the assets, because initially were designed for a top-down view but now you can watch them from any angle.
Also, I fully implement the vegetation system including allowing the players to evolve them and generate procedural plants and trees.
Along with this demo, there are many other changes and improvements, but I will summary them in the following release note.
I hope you enjoy this new version of the demo!
I promise that the next version will be released sooner!
New features
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New zoom adding walking level camera.
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New global minimap.
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New procedural plants.
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Added soil moisture.
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Added skeletons to creatures.
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Added multiple sizes to creatures.
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Added tile history menu. This will keep a log of what happened in the tile in the past.
Changes
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Fully changed planet mesh rendering.
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Removed evolution energy resource. Now everything works with cosmic energy.
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New diet system for creatures based on preferences.
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Added microorganism diet.
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Now, in evolution menu, when evolving a component the reverts are shown in the same menu.
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Improved objects positioning in terrain surface.
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Improved air humidity system.
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Improved creature’s leg movement.
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Improved messages and hit points visualization.
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New fighting animation for creatures.
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Reduced ring rotation and added shadow projection.
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Improved notifications menu.
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The creature evolve notification will show only once when the first evolution happens.
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An alert has been added to notify the time is paused.
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Now natural volcanoes will appear in fixed positions along continental plates boundaries.
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New skill tree based on gameplay progression.
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Simplified planet colors avoiding non-natural colors.
Bugs fixed
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Fixed showing white square instead of proper sprite on creatures.
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Fixed bug allowing to change camerazoom when evolution menus were open.
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Fixed fertile terrain requirements.
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Fixed time non resuming after some situations that were pausing it.
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Fixed bug allow to zoom to early during camera tutorial.
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Fixed blurry skill tree screen.
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