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Season 2 Patch Notes

Expeditions: Season 2 Patch Notes

**

New content and mechanics

**

  • 1 map 2x2km: east Beskids (Carpathian setting with snow addition)

  • 1 cave map

  • Physics-based mechanisms on the new maps

  • 3 trucks: Decin S-3T, Traun BR-0D, Mercedes-Benz Unimog U2450L

  • UGV CR-G0

  • 2 specialists: Hydrologist, Logistician

  • New Base module: Generator

  • New gadget: Signal repeater

  • Replayability system

  • Metal detector rework

**

Additional fixes and improvements

**

UI:

  • Changed controls for keyboards: press C to start trade instead of F

  • On the map, the description of an expedition is re-colored into white to make it easier to read

  • Fixed the compass UI overlapped on the rewards details in the HQ

  • Added map size to the Expedition selection screen in the HQ

  • Added the new state for the engine button in the HUD

  • Fixed an issue where the amount of all consumable resources in the HQ wasn't calculated correctly

  • Added display of an actual main menu scene to all backgrounds of the HQ

  • Fixed an issue where task tracking would disappear after moving to another map or cave

Gameplay:

  • Delivered some performance improvements

  • Fake zones match the color of zones they are imitating instead of always being pink

  • Removed the ability to use the “Cargo Drone” module on another map where it wasn't built

  • Fixed an issue where the exploration area wasn't shown on the map in some cases

  • Fixed an issue where the trees would disappear after using the Drone and entering to the map

  • Fixed in issue where the name of zones seen through Binoculars did not correspond to the real zone’s name

  • Fixed an issue where headlights and an engine were visible in the phantom mode when selecting a teleport location using the “Helipade” module

  • Added collision for truck frame modules

  • Polished the headlightings on the Khan Sentinel, Shiba Overlander, STEP-7249, AFIM Hornet

  • Fixed the optical effects which shone through a truck

Co-op fixes:

  • Fixed missing truck collisions after building the “Helipad” module

  • Revoked access to buy a locked truck after deploy on a map with another player with that truck

  • Fixed an issue where a module's phantom would not turn on when guests were collisinig a module during the build animation

  • Fixed an issue where item counters have been reset to 1 when the guest transfers to the host's car

  • Fixed task tracking focus switching for all players in a co-op session when a guest had changed it

  • It was not possible for a guest to track a contract they had tracked in a previous session

  • Added an ability to transfer fuel to another player in a sideboard in a co-op session

  • Completed by a host requirements for deployment were not displayed to guests in the HQ

  • Fixed bugs occurred on a guest’s side after selecting several trucks

  • Fixed cropped platform icon in the Manage Party pop-up (PC, Steam)

  • Fixed an issue where players colors didn’t match to their role in a co-op session

  • Added the lobby key to the pause menu

Known issues:

  • If the roof camera is in use, it will fly underground after a truck change

  • It is not possible to press the 'Show all rewards' button on the map by pressing the space bar, although it could be submitted by clicking on it (PC)

  • Blurred textures with frozen patterns on a number of trucks

  • Objects could be randomly highlighted on the map

  • The host’s driver model is missing when a guest uses the “Helipad”

  • There is no cell for electricity in the "Main warehouse" module

  • Signal repeaters icons don't remove from a map after the re-deploy

  • Phantom mode for UGV CR-G0 will not activate if a Ground Vehicle collides with another one or a truck after evacuation

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