Season 2 Patch Notes
Expeditions: Season 2 Patch Notes
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New content and mechanics
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1 map 2x2km: east Beskids (Carpathian setting with snow addition)
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1 cave map
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Physics-based mechanisms on the new maps
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3 trucks: Decin S-3T, Traun BR-0D, Mercedes-Benz Unimog U2450L
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UGV CR-G0
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2 specialists: Hydrologist, Logistician
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New Base module: Generator
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New gadget: Signal repeater
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Replayability system
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Metal detector rework
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Additional fixes and improvements
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UI:
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Changed controls for keyboards: press C to start trade instead of F
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On the map, the description of an expedition is re-colored into white to make it easier to read
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Fixed the compass UI overlapped on the rewards details in the HQ
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Added map size to the Expedition selection screen in the HQ
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Added the new state for the engine button in the HUD
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Fixed an issue where the amount of all consumable resources in the HQ wasn't calculated correctly
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Added display of an actual main menu scene to all backgrounds of the HQ
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Fixed an issue where task tracking would disappear after moving to another map or cave
Gameplay:
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Delivered some performance improvements
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Fake zones match the color of zones they are imitating instead of always being pink
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Removed the ability to use the “Cargo Drone” module on another map where it wasn't built
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Fixed an issue where the exploration area wasn't shown on the map in some cases
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Fixed an issue where the trees would disappear after using the Drone and entering to the map
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Fixed in issue where the name of zones seen through Binoculars did not correspond to the real zone’s name
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Fixed an issue where headlights and an engine were visible in the phantom mode when selecting a teleport location using the “Helipade” module
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Added collision for truck frame modules
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Polished the headlightings on the Khan Sentinel, Shiba Overlander, STEP-7249, AFIM Hornet
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Fixed the optical effects which shone through a truck
Co-op fixes:
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Fixed missing truck collisions after building the “Helipad” module
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Revoked access to buy a locked truck after deploy on a map with another player with that truck
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Fixed an issue where a module's phantom would not turn on when guests were collisinig a module during the build animation
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Fixed an issue where item counters have been reset to 1 when the guest transfers to the host's car
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Fixed task tracking focus switching for all players in a co-op session when a guest had changed it
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It was not possible for a guest to track a contract they had tracked in a previous session
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Added an ability to transfer fuel to another player in a sideboard in a co-op session
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Completed by a host requirements for deployment were not displayed to guests in the HQ
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Fixed bugs occurred on a guest’s side after selecting several trucks
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Fixed cropped platform icon in the Manage Party pop-up (PC, Steam)
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Fixed an issue where players colors didn’t match to their role in a co-op session
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Added the lobby key to the pause menu
Known issues:
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If the roof camera is in use, it will fly underground after a truck change
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It is not possible to press the 'Show all rewards' button on the map by pressing the space bar, although it could be submitted by clicking on it (PC)
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Blurred textures with frozen patterns on a number of trucks
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Objects could be randomly highlighted on the map
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The host’s driver model is missing when a guest uses the “Helipad”
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There is no cell for electricity in the "Main warehouse" module
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Signal repeaters icons don't remove from a map after the re-deploy
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Phantom mode for UGV CR-G0 will not activate if a Ground Vehicle collides with another one or a truck after evacuation
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