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Untamed Kingdom: Reproduction & More!

Major Update | Patch Notes

This update introduces several major new systems that expand survival, progression, customization, and animal behavior.

Mating & Offspring

  • Added mating and offspring system.

  • Animals can request to mate with an opposite-sex member of their species once old enough.

  • Females can give birth and send mating/birth invites.

  • Morph targets now update throughout pregnancy.

  • Pregnant animals gain weight over time when they have sufficient food reserves.

  • Pregnancy increases Hunger drain.

  • Animals without sufficient food reserves will instead experience increased Fat Store drain.

  • Pregnancy increases Water drain.

  • Added randomized birth ranges for females.

  • Morph targets dynamically adjust based on the number of offspring present and remaining.

  • Newly birthed animals receive small bonuses to Health, Damage, and Stamina.

Build System

  • Added dynamic animal build system.

  • Added Stocky, Slim, Athletic, Muscular, and Slacker builds.

  • Builds develop over time based on an animal's playstyle.

  • Builds can dynamically change as gameplay behavior changes.

Lineage System

  • Added Lineage system.

  • Animals can now view their parents and ancestry.

  • Lineage tracks up to 5 generations.

Food Types

  • Added Fatty, Normal, and Lean food types.

  • Fatty foods provide more nutrition and contribute toward Stocky builds.

  • Lean foods contribute toward Athletic and Muscular builds.

  • Normal food remains the standard food source.

Fat Stores & Metabolism

  • Added dynamic Fat Store and metabolism system.

  • Animals can gain or lose fat depending on their diet and activity.

  • Animals can continue eating after becoming Satiated, increasing long-term weight gain.

  • Each animal has a baseline food type that dynamically changes based on its current Fat Stores.

  • Animals with high Fat Stores can shift toward a Fatty food profile.

  • Animals with very low Fat Stores can shift toward a Lean food profile.

Altitude & Temperature

  • Added altitude-based temperature changes.

  • Higher elevations are colder while lower elevations are warmer.

  • Added temperature states:

    • Hypothermia III

    • Hypothermia II

    • Hypothermia I

    • Chilly

    • Normal

    • Warm

    • Hyperthermia I

    • Hyperthermia II

    • Hyperthermia III

  • Hypothermia reduces movement speed and damage and can eventually cause Health loss.

  • Hyperthermia reduces Stamina and Stamina regeneration and can eventually cause animals to pass out.

  • Fat Stores now influence an animal's temperature tolerance.

  • Lighter animals handle heat better but are more vulnerable to cold.

  • Heavier animals handle cold better but are more vulnerable to heat.

Morph Target Customization

  • Added new morph target customization options for all playable animals.

  • Animal body shapes can now be customized through the available morph targets.

Activity System

  • Added Activity system.

  • Activity is tracked as Low, Medium, or High.

  • Activity levels influence the development of Slacker and Athletic builds.

IK Improvements

  • Improved IK behavior.

  • IK should no longer activate on players or plants.

Environment & Wind

  • Added grass and tree wind interaction.

  • Grass and trees now respond dynamically to environmental wind for a more immersive and reactive world.

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