Untamed Kingdom: Reproduction & More!
Major Update | Patch Notes
This update introduces several major new systems that expand survival, progression, customization, and animal behavior.
Mating & Offspring
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Added mating and offspring system.
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Animals can request to mate with an opposite-sex member of their species once old enough.
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Females can give birth and send mating/birth invites.
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Morph targets now update throughout pregnancy.
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Pregnant animals gain weight over time when they have sufficient food reserves.
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Pregnancy increases Hunger drain.
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Animals without sufficient food reserves will instead experience increased Fat Store drain.
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Pregnancy increases Water drain.
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Added randomized birth ranges for females.
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Morph targets dynamically adjust based on the number of offspring present and remaining.
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Newly birthed animals receive small bonuses to Health, Damage, and Stamina.
Build System
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Added dynamic animal build system.
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Added Stocky, Slim, Athletic, Muscular, and Slacker builds.
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Builds develop over time based on an animal's playstyle.
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Builds can dynamically change as gameplay behavior changes.
Lineage System
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Added Lineage system.
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Animals can now view their parents and ancestry.
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Lineage tracks up to 5 generations.
Food Types
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Added Fatty, Normal, and Lean food types.
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Fatty foods provide more nutrition and contribute toward Stocky builds.
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Lean foods contribute toward Athletic and Muscular builds.
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Normal food remains the standard food source.
Fat Stores & Metabolism
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Added dynamic Fat Store and metabolism system.
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Animals can gain or lose fat depending on their diet and activity.
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Animals can continue eating after becoming Satiated, increasing long-term weight gain.
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Each animal has a baseline food type that dynamically changes based on its current Fat Stores.
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Animals with high Fat Stores can shift toward a Fatty food profile.
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Animals with very low Fat Stores can shift toward a Lean food profile.
Altitude & Temperature
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Added altitude-based temperature changes.
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Higher elevations are colder while lower elevations are warmer.
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Added temperature states:
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Hypothermia III
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Hypothermia II
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Hypothermia I
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Chilly
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Normal
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Warm
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Hyperthermia I
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Hyperthermia II
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Hyperthermia III
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Hypothermia reduces movement speed and damage and can eventually cause Health loss.
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Hyperthermia reduces Stamina and Stamina regeneration and can eventually cause animals to pass out.
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Fat Stores now influence an animal's temperature tolerance.
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Lighter animals handle heat better but are more vulnerable to cold.
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Heavier animals handle cold better but are more vulnerable to heat.
Morph Target Customization
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Added new morph target customization options for all playable animals.
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Animal body shapes can now be customized through the available morph targets.
Activity System
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Added Activity system.
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Activity is tracked as Low, Medium, or High.
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Activity levels influence the development of Slacker and Athletic builds.
IK Improvements
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Improved IK behavior.
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IK should no longer activate on players or plants.
Environment & Wind
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Added grass and tree wind interaction.
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Grass and trees now respond dynamically to environmental wind for a more immersive and reactive world.
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