Update 0.6 is here! Nightmare Difficulties, Relics, New Curse System and more!
Features
Nightmare Difficulty 1-3
The Nightmare Difficulties add a new challenging layer to the gameplay. They increase enemy stats and add special mods to the game. The difficulties can be unlocked by beating the previous difficulty with any hero.
**New Relic system **
Once per depth, a new NPC will appear to deliver a random relic to you. Relics trigger their effects at a certain rate and can be upgraded up to three times via perks!
Dash recovery and Ultimate recovery seperated
Instead of using Stamina for both dashes and ultimates, the systems are now seperated. Each hero has its own amount of maximum dashes. The User Interface indicates how many dashes are recovered.
Curse rework
Curses from items now have a timer but can be more dangerous. This way, I combined the challenge shrines (some people remember) with chests. The default curse duration is 30 seconds. Every additional Nightmare Difficulty adds 10 seconds to the base duration. There are some new and reworked curses in the pool.
Expanded Blood Ritual
I expanded the Blood Ritual to a total of 111 nodes. Newly added nodes are:
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Relic cooldown reduction
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Yellow butterflies will also increase your Relic cooldown reduction.
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Relics will be delivered earlier.
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Double the invulnerability duration after taking damage.
I also changed one underperforming node to:
- At the end of a run, convert excess gold to Blood Rubies at a ratio of 50:1.
New Blood Ruby reward panel
Instead of rewarding Blood Rubies only for kills at the end of the run, there are new ways to gain them. Here is an example:
Localization: Chinese
I added support for different languages and started with Chinese as the first localization. More languages will be supported very soon.
Tweaks
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Temporarily disabled the save function for runs because of several issues
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Rebalanced enemy hp and movement speed depth scaling
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Dashing towards movement direction is now standard. Added an Option so you can dash towards the mouse position
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Kaito became the "Bomb Specialist". Bombs are his default projectile now.
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The projectile damage of Mothman can now be modified by projectile min and max damage mods
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Buffed the projectile range and damage of Aric
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Buffed the projectile damage of Misty and Gundel
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Bosses are not repositioning anymore when you move around the map
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More Performance improvements
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Changed all +max hp stats to +1
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Added a visual effect for curse activation
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Added a visual effect for dashes
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Added a visual effect for Ice Orbs aoe freeze
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Added Blood Rubies to the drop pool of common enemies
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New boss mod: Earthsplitter
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Removed boss mod : Dash to kill
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Explosion on dash now deals 500 instead of 100 damage
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Curse damage now starts with 5 instead of 1, and increments by 10 instead of 5 [*Doubled the default frost damage multiplier
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Changed the Blood Ritual node "-2% enemy projectile speed" to "-2% enemy projectile distance"
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Flying heroes are now immune to ground effects like ground aoe and bombs
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Added icons for buff effects from butterflies
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Added visual effect for dash effects from perks
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Reduced the base chance of rare drops for bosses
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New achievements: Nightmare I, Nightmare II, Nightmare III, The Void , What Could Go Wrong?
Perks
New perks
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Adrenaline Rush: +5% Relic cooldown reduction
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Persistent: +5% Dash cooldown reduction
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Low End: +5 projectile min damage
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High End: +10 projectile max damage
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Treasure Hunter I: Doubles the drop chance for rare items from bosses.
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Treasure Hunter II: Bosses drop a cluster of experience.
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Treasure Hunter III: Doubles the amount of experience dropped by bosses.
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Repulsion I: Splash damage deals 25% more damage.
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Repulsion II: Splash damage deals 50% more damage.
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Repulsion III: Splash damage deals 75% more damage.
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Repulsion IV: Your critical strikes always cause splash damage.
Changes to perks
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Trigger Point I: Automatically trigger your Ultimate when it's ready. +10% Ultimate recovery
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Trigger Point II: +20% Ultimate recovery
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Ready To Strike: +20% crit chance while all dashes are recovered
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Ready To Strike+: 10% dash recovery instead of Stamina recovery
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Adrenaline Surge: 1% chance to recover your Ultimate when you deal a critical strike.
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Snipers Gambit: You can't deal critical strikes against bosses.
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Concentration III : Health potions don't recover health but grant xp.
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Culling Strike: Changed the threshold from 20% to 10%
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Rampage: 20% increased damage while walking (from 50%)
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Reduced the evasion values of some perks
Fixes
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Fixed curse removal gamepad
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Fixed the activation of perks from the Blood Shop
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