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Fruitbus Patch Notes 1.0.3

Hi everyone! Fruitbus 1.0.3 incoming with more fixes and a new feature! Thank you again to everyone who has helped us test, here are the new updates.

Features

  • Hold to chop! While holding a knife, you can now hold the chop button to keep chopping. Hold to chop can be toggled on and off in the gameplay settings.

Major Fixes

Quests & Game Flow

  • Fixed not being able to travel to Frosty Pines after the story is completed

  • Fixed quest bugs for Coco, Larper Dart and Explorer

Saving & Loading

  • No more floating fruits on load

  • Radio towers now save the state of their parts

  • The windmill cog saves its state and will no longer reappear if dug up but not placed in the windmill

  • Fixed saves breaking if saving with a full fuel tank

Other

  • No more missing fruit after Farewell Feast

  • Fixed invert camera setting only affecting gamepad

  • Fixed pausing being during loading screens breaking things

  • Fixed a case where the journal could get stuck on screen

  • Fixed console commands not working

  • The truck no longer falls if the ground underneath it is unloaded

  • Fixed music not being affected by the music volume setting

  • Removed Gobo Gobo

Tweaks

  • Can no longer make smoothies with wheat

  • Bread and Soup methods are now added to the journal when the quests that introduce them start.

  • Explorer mission's objectives grouped better together in the journal

  • Can no longer remove truck parts that can't be replaced (hood, engine, wheels, etc)

  • Added radio static to more Banamas tunnels

  • Tweaked tool magnet rotations for harpoons

  • Tools now snap instantly into position on the tool magnet

  • Teddy is now spawnable via console commands on release builds

  • Player now returns to banamas ferry dock when the Farewell Feast has finished

  • Pausing or opening journal is no longer possible during Farewell Feast credits

  • Updated Xbox & Playstation button icons

  • Updated credits

  • Various visual upgrades made to main menu

  • Various localization tweaks

Minor Fixes

  • The lucky coin can now be placed in the backpack

  • Fixed ferry paint color not being saved

  • Character eyes no longer disappears when you are far away from them

  • Ingredients in soup should no longer get highlighted.

  • Highlighting on Cups and Jugs no longer obscures the liquid.

  • Adjusted various environment assets that we're either buried or hovering

  • Lord Edge quest icon fixed

  • Fixed badly aligned text in journal mission view

  • Fixed icons for paint buckets

  • Fixed some exterior customization objects breaking customization

  • Flatpack Flatpacker now properly resizes names of stored items

  • Fixed some tools breaking if placed in backpack mid-animation

  • Fixed some cases where grandma's urn in the truck seat may have had lingering effects after loading

  • Player Unstuckifier now clears override loading screen

  • Journal Update notification playing correct audio

  • Fixed snow not disappearing when loading into completed FP storm quest state. Moved responsibility from weather script to logic script.

  • Fixed visual artifacts from low anisotropic filtering on road textures

  • Blocked handbrake interaction in situations where the truck really needs to stay still

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