Fruitbus Patch Notes 1.0.3
Hi everyone! Fruitbus 1.0.3 incoming with more fixes and a new feature! Thank you again to everyone who has helped us test, here are the new updates.
Features
- Hold to chop! While holding a knife, you can now hold the chop button to keep chopping. Hold to chop can be toggled on and off in the gameplay settings.
Major Fixes
Quests & Game Flow
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Fixed not being able to travel to Frosty Pines after the story is completed
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Fixed quest bugs for Coco, Larper Dart and Explorer
Saving & Loading
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No more floating fruits on load
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Radio towers now save the state of their parts
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The windmill cog saves its state and will no longer reappear if dug up but not placed in the windmill
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Fixed saves breaking if saving with a full fuel tank
Other
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No more missing fruit after Farewell Feast
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Fixed invert camera setting only affecting gamepad
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Fixed pausing being during loading screens breaking things
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Fixed a case where the journal could get stuck on screen
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Fixed console commands not working
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The truck no longer falls if the ground underneath it is unloaded
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Fixed music not being affected by the music volume setting
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Removed Gobo Gobo
Tweaks
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Can no longer make smoothies with wheat
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Bread and Soup methods are now added to the journal when the quests that introduce them start.
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Explorer mission's objectives grouped better together in the journal
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Can no longer remove truck parts that can't be replaced (hood, engine, wheels, etc)
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Added radio static to more Banamas tunnels
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Tweaked tool magnet rotations for harpoons
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Tools now snap instantly into position on the tool magnet
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Teddy is now spawnable via console commands on release builds
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Player now returns to banamas ferry dock when the Farewell Feast has finished
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Pausing or opening journal is no longer possible during Farewell Feast credits
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Updated Xbox & Playstation button icons
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Updated credits
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Various visual upgrades made to main menu
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Various localization tweaks
Minor Fixes
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The lucky coin can now be placed in the backpack
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Fixed ferry paint color not being saved
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Character eyes no longer disappears when you are far away from them
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Ingredients in soup should no longer get highlighted.
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Highlighting on Cups and Jugs no longer obscures the liquid.
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Adjusted various environment assets that we're either buried or hovering
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Lord Edge quest icon fixed
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Fixed badly aligned text in journal mission view
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Fixed icons for paint buckets
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Fixed some exterior customization objects breaking customization
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Flatpack Flatpacker now properly resizes names of stored items
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Fixed some tools breaking if placed in backpack mid-animation
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Fixed some cases where grandma's urn in the truck seat may have had lingering effects after loading
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Player Unstuckifier now clears override loading screen
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Journal Update notification playing correct audio
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Fixed snow not disappearing when loading into completed FP storm quest state. Moved responsibility from weather script to logic script.
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Fixed visual artifacts from low anisotropic filtering on road textures
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Blocked handbrake interaction in situations where the truck really needs to stay still
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