Upcoming Fixes & Next Steps
Hello, Deconstructors! 👋
We would like to make a short post about your recent reports.
We want to tell you directly: we see your feedback and read every single one of them. We have spent the past few weeks carefully analyzing your reviews and reports, as well as planning the next steps. Thank you for every piece of feedback, including the critical ones. Thanks to this, we know what needs to be improved as quickly as possible and in which direction to continue developing Deconstruction Simulator.
In the near future, we are focusing primarily on fixing the things you have reported most often. ⚙️These include:
**Contracts that do not register as completed and unfair penalties. **Objectives lose their status after revisiting a location or loading a save, correctly completed elements are rejected as an “invalid object,” and penalties are applied for work that was done correctly.
Disappearing items and materials. This includes, among other things, pallets that empty themselves while driving, materials disappearing during construction, and items that are lost during missions.
Crashes, freezes, and problems launching the game. We know that some of you experience these issues, and we will do our best to look into them thoroughly.
Optimization. We want the game to run more smoothly, especially in places where you have reported FPS drops, such as when there are large numbers of debris pieces.
**QoL improvements. **At the same time, we will be introducing small improvements that will make everyday gameplay easier.
We will inform you about further fixes in the update notes. If you encounter a bug, please report it, preferably with a description of the situation and the game version number. Every such report helps us a lot.
Thank you for being with us! The Deconstruction Simulator Team
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