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Early Access | Update #3

Attention, Survivors!

We are pleased to announce the release of the third update for FatalZone, which, in addition to minor changes and optimizations, also includes new content!

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New items:

  • New character class — Saboteur: Every 120 seconds, the Saboteur activates one of two abilities, depending on his current HP: — if HP is above 50%, Absolute Evasion is activated, rendering the Saboteur immune to enemy-inflicted damage for 20 seconds and boosting his own damage by 30%; — if HP is below 50%, Absorption is activated, granting the Saboteur invulnerability for 20 seconds and a temporary 30% movement speed bonus, while also converting 50% of incoming damage into healing.

  • New boss — Grapper;

  • New Weapon Workshop building functionality: You can now change your characters' equipment at the Workshop at any time!

  • New skills: "Thunder Shurikens" — throws several projectiles at random points in a semicircle in front of the character that penetrate any number of enemies and inflict physical damage; "Dark Fusion Cube" — places a cube on the ground that shoots out rays of dark fire after a short pause.

  • New enemies: Zombie Bear dashes at the Merc whenever it gets into the range of 4 and 10 meters from them. If the beast is closer or further than the specified distance, it will give chase at regular speed; Ergot is an enemy surrounded by a damage-dealing aura that follows the Merc tirelessly and likes to hang out close to them.

  • "Kill all zombies" mini-game;

  • New unique Biotech perk — "Toxic Fungus": Every 25 seconds, it creates a mushroom that deals AoE damage over the next 10 seconds.

  • New achievements.

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Other changes:

  • Ghost Rider New music tracks have been added; Reduced Fire Trail duration: 5 > 3 sec.

  • Damage numbers: Reduced font size; Reduced display time; Adjusted display priority — the numbers will no longer overlap the Merc and their foes.

  • Interactive points: Bosses spawned by triggering interactive zones will now have a dedicated health bar.

  • EVAC: The chest under the dome can now only be of first rarity.

  • Graphics and sounds: Added unique effects and sounds when defeating certain enemy types.

  • HQ: Will now also display achievement names.

  • "Forest" Location: Mutators now will spawn fewer Exploding Zombies; Mutators now will spawn fewer Large Zombies.

  • Seismic Hammer: Reduced the base damage AoE for all levels; Increased the damage AoE for the Cataclysm Evolution.

  • Spear: Increased base damage for all levels.

  • Shotgun: Increased base damage for all levels; Burning damage has been increased when equipped with the corresponding Evolution, but its duration has been shortened.

  • Bat: Increased base damage for all levels.

The update also brings many other changes, including minor visual and audio fixes!

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We would like to thank you for your patience and active support, and hope that you will stay tuned to see the future of FatalZone unfold with us!

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