1.26 patch 8 August
The 1.26 patch will implement the following . Note, if you are running a server you will have to shut it down while your game folder patches.
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Weapon Effects System: higher quality weapons will randomly have up to 3 extra side-effects based on rarity. The initial efffect pool is:
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increased damage
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damage over time
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acid damage over time (direct to hull, bypassing shield and armor)
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electrical damage over time + reduced rate of fire
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fire damage over time (direct to armor, bypassing shield)
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snare + 40% reduced speed
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20% splash damage
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10% chance to launch a warhead, ignoring cooldown
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2 extra side gun barrels
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3 extra rear gun barrels
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Debuff and Resist systems for all objects to support the above side effects. Some enemies maybe be immune to certain effects.
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More powerful enemies may use their own weapon effects.
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New sound effects and icons related to the Effects and Debuffs systems above.
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General sound design adjustments for more variety and relative volume levels.
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Increased the maximum projectiles in flight for players from 32 to 50 due to increased weapon barrel counts.
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Weapon Quality and Weapon Effects now display on Bank Screen, Weapon Screen, and Weapon Lab Screens.
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When purchasing a new ship the "Current Ship" preview is properly updated to the newly purchased ship. Previously, it would not update until the Buy Ship Screen was dropped and re-opened.
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Fixes for Shots Fired achievements.
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When scrapping a weapon effects are lost.
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The Scan Megalith missions have more specific tips on properly scanning.
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